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  • Cryengine Neon Noir Benchmark, Submit Your Scores !

    Hi my name is David and i'm a bencher...

    I've been seriously into Hwbot and competitive benching for the past 10 years. When a new benchmark comes along I am usually pretty quick to check it out. So today I found a new benchmark from Crytek, the "Neon Noir Ray Tracing Benchmark". Have you seen this or heard about it?

    Who wants to run this benchmark and post some scores?

    Check it out here: https://www.cryengine.com/marketplace/product/neon-noir








    LINK



    LINK



    LINK



    LINK
    Last edited by ENTERPRISE; 30-03-2020, 09:27 AM.
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  • #2
    The benchmark is pretty cool. Something in having an issue with is AMD/Nvidia.
    running this bench on a 1080ti one in my 8700k build and the other in my 3900x build. Same settings drivers and Windows updates.
    intel with 1080ti gets about 100-120fps
    Amd with 1080ti is only getting 20-23fps.

    Not sure why. Can someone with a Intel and amd setup try this?
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    • #3
      Well, my amd,nvidia setup did all right. seemed to do between 70 & 120 frames through out the test. Here's the results. Edit: Should probably sat there are no OC's other then what came factory set. Click image for larger version  Name:	Screenshot_157.jpg Views:	0 Size:	222.9 KB ID:	2687
      Last edited by schuck6566; 19-11-2019, 04:18 PM.
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      • #4
        Nice, will give this a whirl. Looking at its supported API's I wonder if it supports SLI ? Time to go over to my gaming OS it give it a go I think !
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        • #5
          Here we are. On first run got 7153, little lower the second time round. I can confirm this bench is single GPU only. Does not take advantage of SLI (Not surprised)

          Click image for larger version

Name:	Crytek Bench.jpg
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          • #6
            Looking good, keep em comin! I cant wait to try this out myself. I have an RX580 in my daily rig, and 2080Ti for benching, I will try and run them both.

            Anyone else out there running this?
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            • #7
              What settings are you guys running? We should establish a default so our scores are a bit more normalized... Crytek should show relevant specs in the results

              What a nice benchmark. The reflections look absolutely stunning, no difference that I can see between that and the "established" raytracing w/ RT cores.

              Here is a 980Ti @ 1420mhz core / 3900 mem (on default and 1080P) 4000 mem (4k)... It performs shockingly well at 1080P, this tech would easily make a 1080Ti viable in games for a few more years. Not sure how the 980Ti would fare once more assets are thrown in the mix, probably fairly well.

              Default (I believe that was 1366x768), RT ULTRA, windowed, no loop
              Click image for larger version  Name:	neon noir.PNG Views:	0 Size:	517.1 KB ID:	3122

              1080P, RT ULTRA... windowed, no loop
              Click image for larger version  Name:	neon 1080.PNG Views:	0 Size:	821.8 KB ID:	3123

              for giggles... 4k, rt ultra, windowed, no loop.. that ran about how you would expect a benchmark to run on contemporary hardware :P
              Click image for larger version  Name:	neon 4k.PNG Views:	0 Size:	2.09 MB ID:	3124
              Last edited by SeriousDon; 14-12-2019, 10:18 PM.
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              • #8
                Originally posted by SeriousDon View Post
                What settings are you guys running? We should establish a default so our scores are a bit more normalized... Crytek should show relevant specs in the results

                What a nice benchmark. The reflections look absolutely stunning, no difference that I can see between that and the "established" raytracing w/ RT cores.

                Here is a 980Ti @ 1420mhz core / 3900 mem (on default and 1080P) 4000 mem (4k)... It performs shockingly well at 1080P, this tech would easily make a 1080Ti viable in games for a few more years. Not sure how the 980Ti would fare once more assets are thrown in the mix, probably fairly well.

                Default (I believe that was 1366x768), RT ULTRA, windowed, no loop
                Click image for larger version Name:	neon noir.PNG Views:	0 Size:	517.1 KB ID:	3122

                1080P, RT ULTRA... windowed, no loop
                Click image for larger version Name:	neon 1080.PNG Views:	0 Size:	821.8 KB ID:	3123

                for giggles... 4k, rt ultra, windowed, no loop.. that ran about how you would expect a benchmark to run on contemporary hardware :P
                Click image for larger version Name:	neon 4k.PNG Views:	0 Size:	2.09 MB ID:	3124
                Interesting result so a 980Ti does better than my Stock Rx Vega 56. so Crytek has to improve their DX11 performance or at least release this "Raytracing feature" for Directx 12 and Vulkan
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                • #9
                  Originally posted by SeriousDon View Post
                  What settings are you guys running? We should establish a default so our scores are a bit more normalized... Crytek should show relevant specs in the results

                  What a nice benchmark. The reflections look absolutely stunning, no difference that I can see between that and the "established" raytracing w/ RT cores.

                  Here is a 980Ti @ 1420mhz core / 3900 mem (on default and 1080P) 4000 mem (4k)... It performs shockingly well at 1080P, this tech would easily make a 1080Ti viable in games for a few more years. Not sure how the 980Ti would fare once more assets are thrown in the mix, probably fairly well.

                  Default (I believe that was 1366x768), RT ULTRA, windowed, no loop
                  Click image for larger version Name:	neon noir.PNG Views:	0 Size:	517.1 KB ID:	3122

                  1080P, RT ULTRA... windowed, no loop
                  Click image for larger version Name:	neon 1080.PNG Views:	0 Size:	821.8 KB ID:	3123

                  for giggles... 4k, rt ultra, windowed, no loop.. that ran about how you would expect a benchmark to run on contemporary hardware :P
                  Click image for larger version Name:	neon 4k.PNG Views:	0 Size:	2.09 MB ID:	3124
                  Thanks for sharing, I tell you what it does to show that with the correct software optimization and low level driver/software optimizations that older hardware can still very much hold its own. Granted 4K may be a struggle but at the end of the day the 980Ti was not designed to be bashing out high frames at that resolution. I would love to see other companies adopt this method, it would be a win win, those without the RT cores can still get some goodness and those with RT cores one would assume may even get better performance (Though that is a guess). That being said not sure how Nvidia would feel about this lol.
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                  • #10
                    Default video for me was 1080, note the difference between ultra and very high settings. Click image for larger version

Name:	Screenshot_179.jpg
Views:	95
Size:	28.1 KB
ID:	3130 Click image for larger version

Name:	Screenshot_180.jpg
Views:	95
Size:	64.1 KB
ID:	3131 ultra = 8580(a low score run) while very high =10273. Click image for larger version

Name:	Screenshot_181.jpg
Views:	92
Size:	36.1 KB
ID:	3132 Click image for larger version

Name:	Screenshot_182.jpg
Views:	92
Size:	53.1 KB
ID:	3133
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                    • #11
                      Hmm maybe the default setting after installation was based on hardware. Mine definitely started out at 1366x768. No matter though, I just think they should show your settings + hardware config and clock speeds in the results. And yeah look at that, I couldn't tell a difference between very high and ultra

                      Originally posted by ENTERPRISE View Post


                      Thanks for sharing, I tell you what it does to show that with the correct software optimization and low level driver/software optimizations that older hardware can still very much hold its own. Granted 4K may be a struggle but at the end of the day the 980Ti was not designed to be bashing out high frames at that resolution. I would love to see other companies adopt this method, it would be a win win, those without the RT cores can still get some goodness and those with RT cores one would assume may even get better performance (Though that is a guess). That being said not sure how Nvidia would feel about this lol.
                      Would have to see more of what comes from this demo. If you look into some analysis done on it, it's super heavily optimized e.g. very few moving objects, only nearby objects in the reflections are ray traced while distant objects are rendered using other methods. Only mirror like objects get raytraced reflections. Low poly object reflections. Low res reflections.

                      That said.. that's all being done using traditional shaders and it looks incredibly fantastic, but how expensive is it on the shaders? e.g. how would this perform in an actual game like Battlefield V relative to RTX setting on low or medium using an RTX card? As far as I can tell the demo and engine are proprietary and so are rtx cores minus some very basic understanding I have of their function and the algorithm they were designed to optimize... No way to make a guess..

                      I see this going the way all of Nvidias proprietary hardware implementations go.. Nvidia will have the decidedly best and most advanced (and premium costing) solution for a number of years until either traditional shaders get modified or AMD (or intel?) makes an open source alternative. Nvidia will also politely convince AAA devs to implement hardware raytracing so we all wish we had their card (this is a bit better than hairworks :P)

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                      • #12
                        Granted the benchmark isn't game accurate whereby there are other things going on in the scene as there is only one true moving object (The Drone) so it can be argued that the performance is no where near real world.

                        That being said, the performance of the scene work is very well optimized and would obviously lend itself well if used in a real game scenario. So while the benchmark performance is to be taken with a grain of salt, its still a step in the right direction, even if its using traditional methods and not RT cores.

                        Ultimately I think AMD will join the hardware accelerated game when it comes to ray tracing and the competition will simply carry on to evolve that technology. I think standard implementation of Ray Tracing through standard shaders while nice, will ultimately be short lived. I don't think any open source method will really get adopted. I think its it's only going to love forward through RT Core implementation/AMD''s hardware acceleration method.

                        I guess time will tell !
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                        • #13
                          "RDNA2 Navi 23 GPU to Take The Competition to NVIDIA in the High-End Next Year
                          Based on everything we've been hearing so far Navi 23 is going to be a large GPU that competes in the high-end segment in 2020. It is expected to bring full hardware accelerated ray tracing as well as a plethora of new architectural improvements."
                          I think this kinda shows AMD isn't sitting on their tails hoping RTX is just a fad....
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                          • #14
                            Originally posted by schuck6566 View Post
                            "RDNA2 Navi 23 GPU to Take The Competition to NVIDIA in the High-End Next Year
                            Based on everything we've been hearing so far Navi 23 is going to be a large GPU that competes in the high-end segment in 2020. It is expected to bring full hardware accelerated ray tracing as well as a plethora of new architectural improvements."
                            I think this kinda shows AMD isn't sitting on their tails hoping RTX is just a fad....
                            That is the one, I was sure I heard of a new GPU coming out from AMD bringing Ray Tracing into action. Will be interesting to see how they implement it and how it stacks up against Nvidia. Logic and track record dictates to me that AMD's first gen will be dare I say it lackluster in the RT department compared to Nvidia offerings. Not meaning to put a downer on it but I find that AMD GPU's are still always that couple of steps behind. Now if they could bring some of that Ryzen hurt they have been giving to Intel in a form of a GPU to give it to Nvidia...that would be nice. Furthermore it would hopefully bring the market back into pricing balance.
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                            • #15
                              I don't think it would be a big deal if AMDs entry into RTX is lackluster, one could say the exact same about RTX 2xxx as it is anyway.

                              AMD just needs a big gain in straight up raster.

                              Unfortunately, it's become blindingly apparent that cost per transistor is on the rise with every new node that comes along. Everyone is hoping big navi will come in and drop market prices back down to how they were in the Maxwell days but I don't see it happening on the high end right now. Power consumption is also concerning when navi 10 (250mm^2) is pumping out 225~ watts.

                              Exciting times for ray tracing but they won't be budget times :P
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                              Very cheap 2006 Rosewill PSU. Somebody send me a new one before this thing splodes srs.
                              Cooling
                              h100
                              Audio
                              X-fi Fatality w/ front panel
                              Operating System
                              Windows 7
                              Operating System
                              Debian Buster
                              Other
                              Ham Sandwich
                              Motherboard
                              GENOA 486VLG - X4
                              GPU
                              Tseng ET4000 W32P VLB
                              CPU
                              i486DX2 66
                              Memory
                              32MB FPM SIMMS
                              Storage
                              Western Digital Caviar 21000 1GB
                              Storage
                              CF to IDE w/ multiple 4GB cards
                              Optical Drive
                              Creative Blaster CD-ROM
                              PSU
                              Cheap 1991 200W AT PSU (recapped, chill)
                              Cooling
                              Ha, none, heatsink on CPU
                              Keyboard
                              Dell AT-101W (Complex ALPS)
                              Audio
                              Creative Sound Blaster CT3600 (AWE 32)
                              Audio
                              Creative Sound Blaster Pro II CT-1600
                              Operating System
                              MS-DOS 6.22 + Windows For Workgroups 3.11
                              Other
                              I hang out on Freenode IRC with this thing still.
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