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mGPU - CFR vs AFR

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  • #16
    Originally posted by ENTERPRISE View Post

    Yeah I was only messing with the Crysis thing. With the advancement in game engine technology you can get games with the fidelity of Crysis without the performance hit that once was, plus the efficiency of drivers and API's have come such a long way. That is not to say Crytek cannot make something that will give our machines a good run for their money. Hopper may spur on SLI/Nvlink but as per our prior conversation, Nvidia really will need to take the work away from the developer as I do not see anything changing, fingers crossed.
    ...exactly, IF (!) Hopper turns out to be a chiplet/mGPU based design, then NVidia will do the development in-house, a la DLSS 2.0 (3.0)

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