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[DF] Marvel's Spider-Man PS5 Ray Tracing Analysis - The Challenge of RT in First-Gen Games

Digital Foundry has released a great video showing some of the sacrifices devs are making to get ray tracing to work with next gen. 


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Yea it makes sense, I find it to be super weird though. I would prefer reflections be even lower res over dropping elements completely. Seeing  things on the ground with no reflections makes it look like they're floating. 

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Actually a nice explanation of how RTX works, better than some of those over complicated ones that leave people scratching their heads. I can see why on the consoles (with a much more limited hardware budget) will struggle and basically have to drop certain game elements in order to even produce an RTX based reflection. 

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