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Everything posted by UltraMega
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I posted a link to this in this CP2077 thread, but I felt this deserved its own thread. The passion the devs have, the planning of Mariia... I cannot imagine a more inspired game coming out this generation. This is nothing short of highly driven art, realized as a game.
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So in the spirit of this thread being about troubled development of 2077, the troubled development of Stalker 2 seems like another interesting topic. A few days ago, Microsoft released this documentary about it:
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Note, this is a demo tech demo of sorts, or just what 343 (now rebranded as Halo Studios) has done with UE5 to gear up for development of the next Halo game. It's not a game reveal.
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This just reminded me of something I noticed with Outlaws recently. They made on of the same mistakes with Outlaws that they made in Breakpoint; the vegetation is often blowing around at near-hurricane levels yet there is barely and sound for the wind. It's one of the things that bothered me the most about Breakpoint. Very hard to get any sense of immersion when there is so much stuff blowing around and the audio for it is just missing. The very beginning of this video is a perfect example
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We got two chicken dinner in a row tonight.
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Look around on ebay for a while, or maybe even the OCN marketplace. I see a good amount of water blocked GPUs on the used market, and on ebay they are usually cheaper because they're harder to sell.
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toms guide OpenAI confirms AI agents are coming next year
UltraMega replied to UltraMega's topic in Software News
I think it's virtually impossible that will happen. The government can't just make it illegal to use AI because it leads to job loss, and if they did they would just be giving competing nations a major advantage, because it's not like China is going to come to the same agreement. Regardless of how any of us feel personally, regulation is a super unrealistic outcome. Safety regulations, sure, but the government is not going to stop AI from replacing job. There are simple solutions. Tax AI based labor, use the tax revenue to pay a UBI. Eventually, something like that will become necessary. If you are worried about AI replacing job, hope for a real long term solution because just banning it will not happen. -
I commented on your other thread. Have you looked into an RX6750/6800/6800XT? If you don't care about RT, those are great 1440p cards.
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https://www.msn.com/en-us/news/technology/openai-confirms-ai-agents-are-coming-next-year-what-it-means-for-you/ar-AA1rAvX3?ocid=emmx-mmx-feeds&PC=EMMX01 I wonder if agents will mark a point where people really start to feel the impact of AI on a daily basis instead of just reading about it in the news, or seeing crazy AI generated Facebook ads.
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What res/refresh rate are you targeting? Are you in the US?
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I had a similar experience with the game. I was not extraordinarily hyped for it, but I was definitely looking forward to playing a solid AAA RPG since if felt like there hadn't been one in a while. I think I had a 1080Ti when I first played it at launch. Now that I think about it, I may have waited a week or two before I bought it and caught it on sale after all the reports about how buggy it was came out, because I remember I got the game for ~$30 on green man gaming or something like that, but it was close to launch either way. I may not have gotten the full force of the day 1 bugginess, but it definitely had bugs. Nothing too game breaking for me that I can recall but some very in-your-face visual bugs for sure. I wasn't disappointed with the game but not very impressed either. I just thought it was fine, and I still think it's just fine. Not bad, not great, just fine. It reminds me a lot of the game Rage 2 in the way it plays, but with a better world and a more interesting plot. I didn't find the plot all that interesting though. Having Keanu was definitely really cool, but the plot for my playthrough at least was just not that engaging. At the end of the game in my playthrough, V contemplated suicide to just remove themself from the equation, and when the game gave me the option to choose that, I was just like; sure, let's see where this goes. I didn't think V would actually do it and the credits would roll, but that's what happened. I was OK with that, haha. I felt like V is just some jack ass in the wrong place at the wrong time and there is nothing else that gives V any reason to be tied up in all the plot stuff. There was nothing all that interesting about V and the whole terminal illness thing felt like a drag on the game, (what is this, Far Cry 2?) so it was just like OK fine V finally died. I didn't play the game again for probably a year or so, after there had been enough patches to make booting it up again seem interesting. I think they must have patched out the suicide death as a final option because it started me on a new quest to basically finish the game instead of just dying. The parts that stood out for me the most were some of the cinematic presentation aspects. There are a few short scenes in the main story missions that are extremely well presented, but they are few and far between. The game has some high notes for sure, but they were spread out too thin to boost the game to the level of hype it had garnered. One thing that still really bothers me about the game to this day; I just don't think the overall visual presentation is very good. I know that may seem like ridiculous thing to say about cyberpunk, but hear me out... The RT/PT stuff is very cool, especially the path tracing. Having an AMD card, I can't really play the game at smooth frame rate with path tracing, but it's still very cool. There are other aspects that really bother me though, most of all the super low LOD range on so soooo many objects in the game. Signs pop in at insanely close range all the time and there are so many signs. It's not a bug or slow loading on my PC's part, that's just how the game is. There are mods that attempt to address it but they don't do a great job last I checked. I think if you have to design the game with such egregiously bad LODs then you don't get to slap PT on top of that. Make the game assets somewhat stable first, and if there is still performance headroom, then you can add expensive lighting effects. I don't walk around in the game and see all the signs swapping LODs at super close range all the time and think, wow all these pixelated signs that suddenly starting animating when I get close to them sure look great with all these lighting effects. It's just goofy and uneven. I don't think it was a mistake for CDPR to abandon the RED Engine. They wanted to make a game with some great cinematic moments and some high-level lighting effects, and they did that just before the time that UE5 would have been feasible. But now, UE5 is just a better choice for everything that aimed to accomplish and as good as it all turned out in the end, the RED Engine seems to be extremely flawed overall, or at least just not really capable of performing to a level that would make the whole package feel solid and cohesive. I think CDPR is probably in a good place now. They have the skills for the artistry, and the vision to make something that really stands out. Dropping the dead weight of designing a game engine just to release one game ever decade or so on it should really free up a lot of man-power to just focus on what they're good at rather than trying to develop tech to support their creative vision at the same time they're trying to carry out that vision. BTW, I didn't read the article. I have followed the ups and downs of the game's tumultuous story so I feel like I already know about it. Is there anything in the article that wasn't already common knowledge for those followed this?
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At the end of the Unreal event, a new Unreal Tournament was announced. But rather than being a new installment of the very game Epics tech is named after, it's a TV show. They talk about the show at the very end of the video, or you can see the trailer at the IGN link here: https://www.ign.com/videos/new-anthology-series-secret-level-based-on-15-legendary-games-coming-to-amazon-prime-video
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I don't really care if people still enjoy entertainment made by people who have done bad things. I enjoy a few Michael Jackson songs. For me personally there are times when it's just awkward. I was never a fan of P Diddy, but if I were I would imagine it would just feel kinda awkward to listen to his music at this point, and I probably wouldn't for that reason. Not because of any pressure to cancel anything, just it being awkward. It's a case by case thing for me.
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I'm not sure what point you're trying to make. I know it's a sim and not a typical game. Still, I think just about any other sims typically have more structured things to do, even earlier versions of flight Sim based on what I've seen. MSFS2020 is particularly lacking in that area, even for a sim. I wouldn't say I feel strongly about it, but I am convinced that I would enjoy 2 less than 1 based on a quick trial of 2. I wasn't crazy about the first one, but it did hold my attention. Ixion is better than 1 or 2.
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I tried Frostpunk 2. I could not get into it. I liked the first one and I felt like it sucked me in right off the bat because the gameplay made sense right away. In 2, the tiles-based nature of it makes it feel a lot less logical and it just loses cohesion for me. I think the changes were a mistake. I respect the devs for trying something new, but it just doesn't work as well as the first game for me. The first game had a nice simplicity to it that gave it a good flow and I'm just not feeling that from 2. I played Ixion a while back, which I think is a lot closer to Frostpunk 1 than Frostpunk 2 is. If you like this sort of game, check out Ixion. I also tried The Crew 2. It's bad, real bad. I don't understand the logic behind a game solely focused on racing when zero attention whatsoever is given to the physics. The driving feels exactly like Watch Dogs 1, a game not at all focused on racing. Worth the $1 price and nothing more.
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Friday night sound scape: I am destroying ppl in RL to this beat right now. They cannot win
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"Second star to the right, and straight on till morning."
UltraMega replied to ENTERPRISE's topic in Announcements
Meh, as long as it ends up with someone who has a similar vision of wanting this site to be a user driven tech forum that doesn't rank posts based on an algorithm I think it will likely be fine. That said, a lot of these sites are struggling with Discord and the likes being so prevalent now. There is way more activity on the EHW Discord than there is on this site because it's just faster and easier to use Discord most of the time. Whatever happens with EHW, we'll still have the Discord group to chat about tech stuff on at the very least. If I had one criticism intended constructively, though perhaps too late to really matter, I think EHW grew too fast in terms of features. "If you build it they will come" doesn't work well when you need users to build content and justify more features in the first place. I think EHW is far too complex with way too many moving parts. I know basically nothing about running a site like this, but I would wonder if the site could just be stripped down to be more like OCN circa 2006 when it was just a list of user threads and news threads. That's by far the most important part of this site, and I wonder if it would be sustainable if that's all the site were trying to be. But like I said, I really know nothing about this. I'm just guessing that all of the extra features have a cost that makes them hard to justify before the user base to support them is there. @ENTERPRISE If this site does persist and just goes to a new owner, do you see yourself still being a user at all or is this like Goodbye-Goodbye? -
"Second star to the right, and straight on till morning."
UltraMega replied to ENTERPRISE's topic in Announcements
Thanks for building/maintaining the site E. Hopefully the transition will go smoothly... as long as you don't sell to vertical scope -
Forza Horizon 4 - Will be completetly delisted on Dec 15'th.
UltraMega replied to Kaz's topic in Gaming General
https://www.purexbox.com/news/2024/06/forza-horizon-4-to-be-delisted-on-xbox-and-pc-in-december-2024 Lame, but understandable. Licensing agreements in games are weird, but that is the reason. Licensed cars and brand names most likely. Rather than renegotiate with a bunch of car makes, easier to just stop selling the game. -
I still think PC gamers in general should give MSFS2020/2024 a try even if they're not into flight sims. I'm not into flight sims and I had a lot of fun with it. I don't think it would be fair to say that if you didn't enjoy MSFS95 that you won't enjoy 2020. It being the earth and being able to fly in places you are familiar with is a huge draw. You can play with the Xbox controller as well so you don't need a flight stick just to try it out. That said, if you don't have game pass I would just say if you happen to see it on sale for a cheap price, consider giving it a try even if you aren't into flight sims. I also prefer to fly the helis in BF games. I've been flying them ever since they were first added in BD1942: Desert Combat. Before that, in 1942 vanilla you could actually do bombing runs on the ships and eventually sink them. On some maps you could even win the round by sinking ships and eliminating all the other teams spawn points.
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Shoot only a buck, I grabbed it. The driving physics for these games look absolutely terrible though. IDK why Ubisoft just can't do driving physics but all of their games that have cars are just terrible to drive in.