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Everything posted by UltraMega
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Love it or hate it, this has some major implications for game development. EA's user generated game content demo with AI shows a world of cardboard | Windows Central
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Just a note, the most recent bios update cuts CCD latency in half for the 9000 series. Seems to have fixed a glitch. Make sure you have that, tho I'm sure it's not related to your boosting issue.
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Yea, Digital Foundry is pretty hard on FSR, but I think that's mostly because console games have been really over-using it and pushing it way beyond it's limits. DLSS is definitely a significant step up from FSR, but at the higher settings they are both fine. It's only at lower resolutions that the difference really stands out.
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This already exists. Nvidia has a streaming service that can do 240FPS for $20 a month. It's called GeForce Now. Streaming is never going to be big in the gaming market because no matter how good all the hardware involved is. Latency will always be an issue, it's just physics. So many of the most popular games on PC rely on input latency being as low as possible, streaming is just not practical as anything more than a niche thing. It only really works for games where latency is just not important, and there's no getting around that. Faster internet speeds and better hardware won't change the latency issue. Hopefully AMD just keeps doing what they did with the 7000 series. As is, they really only lack a solid 4090 competitor. The 7900XTX is close enough to the 4080 to be a solid competitor. A lot of people on sites like this may have 4090s, but Steam shows the 4090 as having less than 1$ of the market. Right now AMD is just suffering from being so far behind on upscaling and RT. Their roadmap has always been to make RDNA4 their real focus for RT, and the 8000 series will do AI enhanced upscaling like DLSS and XeSS as well. Hopefully they can bring those things up be good enough to hold up against Nvidia, and if so they can be in a good position to regain some ground. There are still so few games that make demanding RT a big part of the presentation, but we all know that's where things are headed so people feel like Nvidia is more future proof right now. I don't avoid upscalers at all. It's the first thing I'll turn to if I need more performance in a game. On my 7900XT, it's fast enough that I never really need to use a setting lower than FSR quality mode unless I try to do path tracing or something like that, and quality mode is perfectly fine most of the time. I think the vast majority of PC gamers who understand what these upscalers are use them regularly, and those who don't know what they are probably have them enabled by default without knowing it in a lot of their games. I get a good comparison for upscaling since me and my gf sometimes play games together in the same room and I can see the differences between DLSS and FSR is real time. There is no denying that DLSS is pretty impressive. It can go really low and still look good. Here I am with a big expensive GPU and my gf's GeForce 2070 Super can run and look just as good in a lot of games Maybe in a few more years we will all be playing demanding games at 1080p or lower and upscaling heavily all the time. It's already gotten really good and it hasn't been around very long. If you don't count DLSS 1.0 and just look at upscaling from the time in which it became good enough to be practical, then it's still a pretty new thing. I don't think Nvidia planned on DLSS even existing until they had tensor cores on their GPUS and wanted a way to justify the extra cost to gamers. I think they got sort of lucky in that they kinda stumbled into a success with DLSS in that sense, and looking for a way to justify tensor cores just worked out really well. FSR is really impressive IMO for what it's able to do without any special tricks.
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Great shots. Ubisoft games have always had great lighting in stills. Sorry to be 'that guy', but has the engine really evolved much since 2017? I wonder if mainstream/console hardware has just caught up.
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Also this: I feel like there was a UT2003/4 map that had this song as it's map music. What a time it was.
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I play this song while I make ppl cry in rocket league.
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Just to add some context, The compensation that E is offering per articles is actually about 30% more than an entry level position for someone writing articles for a website like techspot or IGN. I think it's a smart move to build on SEO. I intended to do one or two of these myself, and no one should be dissuaded by topics being too simple. These are the basics to rebuild the foundation that we are all familiar with. The cost to benefit ratio is huge here. I encourage this and I think user driven content is a great path forward, paid or not. Those of us here who have expert knowledge; that is certainly worth a few bucks when well presented.
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techspot Samsung's 280-layer QLC NAND hits mass production
UltraMega posted a topic in Hardware News
https://www.techspot.com/news/104708-faster-cheaper-ssds-may-coming-samsung-280-layer.html Sounds like a win-win. Good news on prices is rare these days. -
One thing I find a bit odd, the ps5 and the pro both have 16GBs of ram, but the pro has about 1.2GBs more ram available for games (some reserved for the OS). If they can have the pro reserve less ram for the OS, why not the base model too?
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Both Horizon games are very good games. Definitely something anyone who likes games should check out. God or war was OK. The combat is very stiff and the FOV is narrow with no options to adjust it. I enjoyed it, but I wouldn't recommend it unless it's on sale for dirt cheap. Haven't played Uncharted. I tried Days Gone, but right away I was put off because the driving physics are bad. Seems like driving the motorcycle is a big part of the game, but driving immediately felt very off so I returned the game. Speaking of games thst offer a lot of value, Satisfactory 1.0 just came out. I'll be playing that for a while.
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I was sort of expecting the pro to come in at $600, maybe $650 and the base ps4 would get a price cut to $400-$450. That would have felt like a pretty big win.
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Also worth noting, the difference in gpu power between the ps4 and ps4 pro was larger than the ps5 and ps5 pro. The ps4 went from targeting 1080p to targeting 4k. Both the ps5 consoles target 4k, one is just better at it. The issue is, without a CPU bump, I don't think this moves the needle on UE5 titles. They're still going to be CPU bound. I don't think the pro will be able to hit 60 fps without fsr frame gen in black myth.
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$700 seems too high.
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Yea that's true, but I think the previous rumors were based on real things they were testing out. I bet they're still testing it out and if they can get the thermals to work out without being rediculous, they would probably do it.
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https://www.guru3d.com/story/nvidia-geforce-rtx-5090-in-final-stages/ I believe it.
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Yea this is definitely a sad aspect of our modern media system. Things have gone from click bait as the norm to now rage-baiting. I stumbled onto a video the other day in which a young girl (like too young to have any real intelligence) was talking about the game Concord flopping and being shut down, and she framed it as some kind of win against the "woke mob". She kept saying "the activists" and 'DEI" as if there was some kind of political group that didn't want the game to fail. So annoying. Can't a game or movie come out these days and just be bad on its own merits? But I guess people gotta feed the algorithm, and the algorithm wants hateful politicized drama.
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Concord Shutting Down 14 Days After Launch (msn.com) The latest example of a big company chasing a trend without any thought behind it. Supposedly this game was in development for many years, far longer than anyone would expect for a game like this. Had it launched a few years ago while this trend was still trendy, maybe it would have done well, who knows. It's surprising Sony could put out a game that gets so little traction. However, I think just about everyone who heard about this game before it launched expected it to do poorly, but not this poorly.
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Thx! I took a few more photos: From Wikipedia: So the first jar, or the one on top, is my gfs jar. She started this whole thing because she has a 20 gallon standard fish tank with pea puffers. The puffers like to eat small snails, and you can typically get pest snails from any fish store for free, which we did. My gf originally started a smaller jar just to raise pest snails as food for her fish, but the jar turned out to be kinda interesting on its own so that evolved into a bigger, better jar, and then I made my own jar. Her jar has pest snails. My jar (bottom jar) does not. There is definitely a difference in how much plant growth goes on between the two and the plants grow a lot faster in the snail jar, though they're not all the same type of plants. Both jars are doing well though. Some other differences, her jar used natural sand that we got for free from a rock yard. When we told them we only needed a small amount of sand, they told us to just take it and didn't charge us. A lot of the plants we also go for free, but not all. Some came from our other fish tanks (we have 3). My jar uses a mix of sand and plain old dirt from my backyard. I had never put dirt into a fish setup before, but it works. Each jar cost about $30 to setup. $15 for the jar, and $15 for the light. The rest was pretty much free, aside from the living creatures. Jar one has about 15 cherry shrimp that we are hoping will breed soon, and a dwarf African frog, and snails. My jar has 6-7 cherry shrimp and 2 Otocinclus algae eater fish and nothing else. We got the shrimp on amazon. First time I have ever ordered live shrimp/fish online. Worked out pretty well. Was about half the price compared to getting them at a store. Pics from out 3 fish tanks. We have a 40 gallon, which is my tank that I've had for a long time (although the actual tank itself is new after the recent leak, but the setup is the same as it was before), a 20 gallon which is my gfs tank with the pea puffers and some other fish, and a ten gallon that we only setup recently. We had a spare 10 gallon tank with a light and filter so we just set it up recently as a very basic tank just to grow extra plants that we can move to our other tanks over time. If you like this sort of thing, this is a great youtube channel: tanks for nothin - YouTube ^This channel came out of nowhere, put out 4 awesome videos and got ~10 million views; with a brand new channel and just 4 videos. They're all like a Planet Earth style episode, but about fish tanks.
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Just a thought; I actually prefer to get information from written articles. The problem I find is that articles seldom have the goal of just being informative today, and instead they're padded out and time wasting. YouTube often works better, but only because it's quicker and easier to skip through the filler on a video, and there are extensions that help with that for YouTube. If it's a written article, it just takes more energy to go through it to get to the point. Wish that wasn't the case.