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mouacyk

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Everything posted by mouacyk

  1. 1280x480 (DLSS UltraPerf) to 3840x1440 around 90fps with 3080 10G. DLSS Perf 1920x720 doesn't cross 60fps. Looks like some big bottleneck, but GPU usage is 100% in both cases. VRAM isn't maxed out.
  2. Just wanna be careful with this statement. DLSS 3.0 brings no advancement to ray tracing. SER brings up to 1.25x RT performance, that's about it. Other uplifts specific to RT may come from the new node and increased hardware units, but it's not going to be near the claimed 4x. The larger portion of the 4x is coming from the new frame generation, which has been seen used with SVP since Turing and known as Optical Flow. There is no ray tracing happening in this step, because it is outside of the game engine and has only access to pixels from already rendered frames and (direction) motion vectors of those pixels. At best, it's another trick, one of several that NVidia is running out of relating to RT performance. A more note worthy trick that is directly part of the RT pipeline and needs to be in the engine, is the denoiser, which has gotten significant upgrades and was featured on two-minute papers. I appreciate RT, but NV is coming up short each gen and this time, they've came up with the wrong compromise. RT is about fidelity. Frame generation undoes ALL of that.
  3. Water-cooled = content, even if it's like 10 years
  4. 10GbE Thunderbolt adapters are expensive as f!
  5. Whatever the f happened? My best guess is something like the following is happening, since graphics complexity is squared, so along with a generational 1.5x perf improvement, you have to keep increasing power draw to make up for the gap.
  6. When did we surpass that other unnameable website?
  7. Sabrent NT-SS5G Review USB to 5GbE NIC - ServeTheHome WWW.SERVETHEHOME.COM In our Sabrent NT-SS5G review, we see how this USB 3.1 Gen1 to 5GbE adapter based on the Marvell AQC111U controller performs and compares Unfortunately, it's physically limited to USB 3.1 and thus only performs up to 3.4Gbps instead of somewhere near 5Gbps? This is bordering on false advertisement. Anyway, it seems most, if not all, 5GbE adapters are suffering heat issues and throttle and may even disconnect. It's unfortunate, but 2.5GbE seems like the best value and most reliable for the mean time. We really should be at 10GbE across everything by now.
  8. Com'on Intel, stop trying to hit me, and hit me! We needed you last year, or two.
  9. Have a feeling the tricky bit is actually turning these into usable 3D meshes that can be optimized for real-time use. Suppose, there is AI coming for that as well.
  10. mouacyk

    My NeverUpgradingAgainImpossibuild

    It's f'ing computer science, not rocket science, but can still build space ships.
  11. First, DX12 brought better parallelized code, and now it's tackling data. That's commendable, wondering where Vulkan is at.
  12. First time I ever sanded a CPU die and cooled directly . 5.4GHz 0AVX 5.1GHz Cache and game stable with HT-Off is pretty sweet.
  13. X5470, makes Q6600 look like a piece of crap. It can run at 4GHz on stock voltage and overclock to 4.4GHz, while 6600 needs an extreme overclock to reach 3.6GHz.
  14. I wear gloves now and hold my breath as much as possible, after seeing my last loop turn brown. Also use a leak tester to move water into place, rather than blowing on tubing.
  15. Av[a]cado rolls right off the tongue. [o] doesn't quite do it, honestly.
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