Not ray traced. They did mention at some point they plan to add it in but I don't really see why they would need to for this game. The GI is already so good, and there aren't really reflective surfaces besides water but SSR works really well for that in a game like this.
Curious if this game can use both cards vram in sli since it's DX12?
Sort of a side rant about ray tracing here, I'm starting to think it's pretty overrated. I think the best usage of it so far was in metro where it was used for better global illumination instead of reflections, but to that point I think SVOGI basically achieves the same GI results so even when used for GI, RT feels overly heavy handed. I just started playing WD legion and clearly they wanted that game to have a lot of reflections with or without RT. Since I have a 1080ti I can't do the RT but even without it I can't imagine the reflections being more crisp would really improve the visuals outside of situations where the player stands still just to admire the reflections specifically. Infact I think when the reflections are as crisp as they usually are in RT games, they look unnaturally clean and mirror like. I'm sure things will improve over time but I'm just as excited about things like HBAO+ and SVOGI lighting effects becoming standards, not to mention the UE5 lighting effects yet to come which also are not based on RT hardware effects.