I wonder if the RT performance will improve over time, or work better/worse in different implementations. Currently all the ray tracing games are RTX which means Nvidia only so we only have the 3Dmark score to look at, which if I'm not mistaken is purely reflections and not GI-RT. RT reflections are nice but so far all the games I've seen that use them seem to over-use it almost like they're a tech demo for RT reflections. WD Legion seems like a great example of that. If performance was more on par when using ray tracing for GI instead of reflections, that would definitely change the situation but for now it seems like the RT performance is disappointingly far behind. Being worse in full path tracing than a 2080Ti (which has pretty weak RT performance anyway) makes RT seem like a non existing feature for AMD right now because with that kind of performance it's just not practical to use it.
Separate from that though, it will be really interesting to see how performance scales when titles start using more Vram or using more advanced features like some of the stuff we saw in the UE5 demo. It seems like we don't really have any true next gen titles to look at yet. Everything "next gen" right now is just the same type of games as last gen but with RT added in.
One thing that was interesting was in the gamers nexus review they point out that AMD has better frame time consistency and generally better 1% lows.