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Slaughtahouse

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Everything posted by Slaughtahouse

  1. Ray Tracing and Path Tracing will eventually become the norm for games pushing the boundaries (visuals.) Both these technologies have been around for quite some time. Just not for gaming. These aren’t gimmicks. This isn’t even really a question. It’s just the first time (~2018) we’ve had real-time rendering for both techniques. Just consider for a moment that it would take large, render farms, which would be dense racks full of CPUs / GPUs, a considerable amount of time and effort to produce millions of static frames that are stitched together for movies at 24fps. Now, whilst we don’t have that level of accuracy (upscaled resolution, noise, limited number of bounces etc.) compared to films, we are pretty close to getting that effect in real-time. The reality is that the scene geometry needs to be pretty simple with current hardware at modern resolutions. Otherwise the hardware gets choked. No surprise to anyone here DLSS and all these upscalers in my mind, are simply the short-to-mid term solutions to help developers keep this technology viable and usable whilst developers learn how to leverage the new tools in a rendering pipeline. Also, most importantly, ship products that sell to help drive the purchase of more RT / PT capable hardware. Maybe there will be more advancements in upscaling to help significantly offset the computation load and, that technology will become the norm. That I don’t know. I don’t have a crystal ball but until we’re there, I wouldn’t rely on them when native remains superior and that SHOULD be the target if we’re aiming for CG Film level fidelity. My honest gut is that we’re probably closer in the range of 10 years to 15 out before we meet that point in the curve. The point where modern games with modern features at modern resolutions can be rendered with full path tracing in real time but… I believe it will come. I’m very happy to see some developers continue to get sponsored or maybe more objectively, continue to collaborate with Nvidia, AMD to implement this tech because it will drive the medium forward. Just on the consumer side, I know it’s futile to invest so heavily into RT / PT right now. Kudos to those who can afford to buy and play with 4090s and CP2077 and I hope this tech to grows exponentially with more R&D. Hard to ignore the complexity and costs of producing the latest and greatest GPU dies, at scale, whilst utilizing the latest tech. Anyway, this is just a long winded post to say… I love ray tracing and path tracing, but i’ll be on the sidelines for now until it becomes viable without significant compromise.
  2. I'm not really sure who is in the market for such a console. They're probably prototyping a custom RDNA 4 chip that can deliver X% more performance at the total system power package of ~200w. Will it actually release? Seems unlikely in 2024 considering the context of this generation. That's basically it. This generation has had an extended cross-over period with last gen. Heck, big releases are still rolling out on last gen. RE4, Harry Potter, Callisto, God of War etc. Most games that will push the hardware, exclusively on this gen, are slated for later this year, next year, or simply don't have a release date. Examples: Starfield, Wolverine, Dragon Age, Perfect Dark, etc.
  3. Thanks for sharing Just one other small note, I've identified my post with the google sheet as the "solution". I wanted to test out that feature and it works as I would like. Now everyone has a link at the top, no matter what page they're on, to the post with the google sheet. Of course, it's not "the solution" but treat it as a short cut.
  4. 2023-04-06 Updates Added new column in the Data - 2023 sheet called "Metacritic Score (Console)" All titles in the PC - Pivot Table sheet will only show their average review score by "Metacritic Score (PC)" All titles in the Console - Pivot Table will only show their average review score by "Metacritic Score (Console)" In the event a game is on both PC and Console, please use the Pivot Table sheets to filter average review scores. In the event a game is on multiple consoles (PlayStation, Xbox, Nintendo Switch etc.), the PlayStation 5 score will take first priority. Reason: Most popular current generation console in 2023. In the event a game is exclusively on a single platform (E.g., The Legend of Zelda: Tears of the Kingdom on Nintendo Switch) than the Console Metacritic score for that platform will be included. Added the following title(s): Advance Wars 1 + 2: Re-Boot Camp Crime Boss: Rockay City Hi-Fi Rush Live A Live Meet Your Maker PC Metacritic scores for the following titles: Crime Boss: Rockay City - N/A -> 51% Everspace 2 - N/A -> 83% Hi-Fi Rush - N/A -> 87% Meet Your Maker - N/A -> 78% Console Metacritic scores for the following titles: Hi-Fi Rush - N/A -> 87% Metroid Prime: Remastered -> 94% Dates: Advance Wars 1 + 2: Re-Boot Camp - April 21, 2023 Crime Boss: Rockay City - March 28, 2023 Everspace 2 - Early Access -> April 6, 2023 Hi-Fi Rush - January 25, 2023 Live A Live - April 27, 2023 Meet Your Maker - April 4, 2023 Notes: If a game has been on console for sometime and is released in 2023 on PC, it will be added to the list as a new title. E.g., Live A Live. Reason: This is a PC enthusiast website... I need time to continue updating the Metacritic scores for consoles. Please standby. It will take some time until I can implement some type of automation.
  5. Any games you think are worth mentioning or adding to the list, just post them here or leave a comment on the sheet. I’ll add Dredge tomorrow. First time hearing about it
  6. Honestly, I have no idea what "Gollum" is about, either than the fact that you will play as Gollum. That can go 1 of 2 ways. Either its very innovative or... it's just a generic movie / lore tie in. This image doesn't give me a vote of confidence -> but hey, my assumptions have been wrong before. Dune: Spice Wars is currently in Early Access. Let me fix the sheet... Reviews are good but full release is soon. Looks like an RTS. Haven't played or studied it all that much
  7. 2023-04-04 Updates Metacritic scores for the following titles: The Last of Us: Part 1 - N/A -> 54% WWE23 - 77% -> 78% Dates: Ark 2 delayed to late 2024 Final Fantasy XVI - June 22, 2023 Dune: Spice Wars - April 26, 2022 Early Access Endless Dungeon - May 18, 2023 Goodbye Volcano High - June 15, 2023 Last Epoch - Early Access The Lord of the Rings: Gollum - May 25, 2023 System Shock (2023) - May 30, 2023
  8. New Driver -> AMD Software: Adrenalin Edition 23.4.1
  9. One step at a time... curious to see if they can get to a competitive state in ~5 - 10 years on the workstation side (Dell, HP, Lenovo etc.)
  10. Hey, thanks for flagging this. This has been kinda driving me insane as I had 2700+ notifications. Maybe I am dumb but how do I limit notifications to either a) replies to my comments (quotes) or b) replies in a thread I've created?
  11. I kindly disagree with that but I understand the disappointment on face value. I think there is tremendous value to update and support an ecosystem and community over many years. All those backend upgrades SHOULD make CS thrive for many years to come.
  12. Of course! I'm pretty sure they made a campaign for it too. One of the OG L4D2 custom maps. Zombies funnel up the ramp. I think you can blow up the metal grate too. I haven't played L4D2 in years but definitely was a thing. I haven't watched this but this video comes up when I search it.
  13. Valve doesn't do 3's. I will keep my expectations in check for now. I still think Back4blood is a pretty good alternative in terms of gameplay. Does it have the secret sauce that Valve's L4D has? No. The community support will never be the same when features gated behind "cards" and DLC in B4B. However, I am hopeful a new L4D comes out and brings back that community aspect. All the mods like Helms Deep and custom modes made L4D a blast on PC. Heck, I bet L4D2 still holds up really well.
  14. Thanks @UltraMega Something is indeed borked on my system. I can't clean install the driver. The option is grey out for me. I'll DDU it at a later stage.
  15. Cheers - Thanks! To be clear, I DDU'd when I switched from Nvidia (3060 ti) to AMD (7900 XTX) but seemed overkill for a simple driver upgrade. I'll consider it based on your pending feedback.
  16. Question to the 5 users here -> If you have installed the latest drivers, does the GUI for Adrenalin work for you? I can't seem to open it anymore ever since moving to the the driver. No matter how many times I click on it or right click, open as Admin. I've cleaned installed it twice within the driver tools. No luck. I've downloaded the driver for RE4 Remake and performance is approx. 100+fps AVG with Max settings w/ RT @ 4K. Much smoother than the demo and without these drivers. I don't want to compromise that experience. Curious if it's just me and I need to do a DDU full sweep or wait for the next batch. Previously I was on the Feb drivers. 23.2.1.
  17. Resident Evil 4 (Remake) 4K, Max / RT, FSR Disabled
  18. New Driver -> AMD Software: Adrenalin Edition 23.3.2
  19. They're rolling this out in a very smart way in my opinion. This will keep the community alive without ticking off a large portion of their user base who may want to stick to GO. Which is probably very important to E-Sports. The way I see it, "Counter Strike" is what Halo Infinite is trying to be. This is also a better approach than Overwatch 2. With all the back end, engine updates coming along with "CS:2" we should see more features rollout over time. CS:GO isn't my favourite game, by a wide margin. I really haven't played it it in years, but it's ranked #2 on my Steam for overall playtime. Booted it up today for the first time in a while to see if I made it into the test. No dice.
  20. Ah! Thanks for flagging this. I went to the steam page where it shares more info. Post above updated with key info.
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