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Grand Theft Auto V & Intel Machine Learning: Acutal Photorealistic GTAV


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A console can render 60 frames of video at 4K resolution every second, but a single frame of a movie featuring complex computer-generated effects can take hours or even days to render with photo-realistic results. Game streaming is one solution, where powerful computers far away render a game in real-time and then send finalized frames over the internet to a gamer’s screen, but this new research is even more clever than that.

 

 

 

 

Gizmodo Source

 

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I mean, seriouslyWow that looks real

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All of that technology and the video is still compressed to heck 720p.

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Not bad.  Colors seem really badly washed out in the video here.  Now that "learn more" page though, some of those sliders are pretty good.  Some of them absolutely look worse than the base game in my opinion.  Seems to be lacking color in a lot of them, and they tried way too hard to make things more "green" in too many areas.  It's supposed to look like the hills on the west coast.  There's dirt there.  Why'd they remove the dirt? ?

Really neat stuff though.

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Well, the "problem" is they're using real world footage from Germany and putting it in fictional Southern California. I would like to see what they could do with higher resolution footage from Southern California being put into this for GTA V. I think it would look a lot better.

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CPU: i7 9570H
GPU: AMD 5300m
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CPU: 5800X
GPU: RTX 2070
RAM: 32GB
SSD/NVME: 500GB 960 Evo
SSD/NVME 2: 1TB 860 Evo
SSD/NVME 3: 1TB 860 Evo
PSU: EVGA 650w Modular
OPERATING SYSTEM: Windows 11
Full Rig Info
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