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Introducing DLSS 3.5 for all RTX GPUs.


UltraMega

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Introducing NVIDIA DLSS 3.5

NVIDIA DLSS 3.5 will make your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing.

 

To ray trace games at fast frame rates, a sample of rays are fired into a scene, and hand-tuned denoisers are used to fill in missing pixels for each lighting pass.

 

Each hand-tuned denoiser accumulates pixels from multiple frames to increase detail, in effect stealing rays from the past, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of others. It also interpolates neighboring pixels, and blends this information together, but at the risk of blending away too much detailed information, or not blending enough and creating non-uniform lighting effects.

 

DLSS 3.5 introduces Ray Reconstruction, part of an enhanced AI-powered neural renderer that improves ray traced image quality for all GeForce RTX GPUs by replacing hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in-between sampled rays.

WWW.NVIDIA.COM

DLSS 3.5 also coming this fall to Chaos Vantage, D5 Render, and NVIDIA Omniverse. And Half-Life 2 RTX...

 

 

Not sure why they wouldn't apply this to DLSS2. Do we need frame gen to have ray reconstruction? 

 

With FSR3 believed to be around the corner, Nvidia just won't let AMD catch a break. 

 

 

Edited by UltraMega
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  • UltraMega changed the title to Introducing DLSS 3.5 for all RTX GPUs.

Wow! Very impressive tech! It does appear to reduce a lot of noise. Curious to see it in motion from independent reviewers. 

 

I found a image in the link you shared which helps visualize how Frame Gen is exclusive to 40 series (DLSS 3.0) whilst 3.5 is on all cards. 

 

dlss-3-5-geforce-rtx-gpu-support.jpg

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I watched the video last night. It's pretty impressive that the tech claims to improve IQ, as much as they've shown off which is very impressive, and performance. 

 

I think most RTX owners want to see DLSS 3.5 without Frame Gen (FG) but still... very impressed. Even if the gain is only a couple %, it's still a gain... 

 

 

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There is still a noticeable lag time between when a light changes colors and when that color is applied to the environment, and I find that to be really distracting. Having shadows or lighting that doesn't line up quite right is a lot less noticeable that light effects that move slowly. 

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