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GanjaSMK

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Everything posted by GanjaSMK

  1. Hey Aliens, if you're listening, in any dimension or if you're a registered user here, please invite me to leave with you when you decide you've had enough of this planet.
  2. 6 WHOLE YEARS MSFT. You can keep 3.5" USB drives backwards compatible but you CAN'T FIX THE MONITOR ISSUE in less than 1/3 of the SAME TIME FRAME?!!!! ? to whoever beat it up on this cast. IT GRINDS MY GEARS TOO!
  3. This would not look like this given choice, but, no choice given. lol let's point out all the stupid: * cable shenanigans * that's a weed tray, not an ashtray, but former 3 pack a day idiot * modelo FTW, cause I'm mexican at heart, but rubbed italian and of scottish descent * books level the speakers, i actually measured * ac whole house impossible cause eldery "its too cold in here", check temp and it's 77degrees, so portable FTW * oh and stupid curtains cause west facing window, and me n the glowy ball of light no get along, the shades behind are already closed, my eyes hate me Anyone got any spare bullets I can put on my desk or should I use a shotgun shell?
  4. Oh yikes. As you mentioned, we all know this is already taking place but like you said - damn that is direct as ish at a person. Imagine the ones they didn't feed to people: "You got this ad because you're a sadist who is into S&M, and you're extremely overweight. This ad used your location to see you're in South Central Los Angeles. You're into devil worship and thinking about marrying a goat."
  5. I'm not even done with the video yet and WOW. Impressive is an understatement. Take my money...
  6. Source 2nd Source It's only been 6 years MSFT. 6 WHOLE YEARS. To get it now, you have to be a part of the Insiders Program.
  7. With current drivers, none of the AMD options seem to work correctly (on my system at least) with WZ - Sharpening adds latency, Anti-Lag causes stutters, Chill doesn't work right for whatever reason and so on. I'd recommend if you have any of those on, to keep 'em off. The adv_options file (which gets generic recommendations) I tested with nearly every combination of setting possible. Lowest frametimes without stutter only work well when restricting things even tighter (on my system). The more renderer worker count you use, the more you offset (I guess this should be obvious to most) the game to render using CPU- not just to feed the GPU. So depending on your in-game settings (AA, SSR, yada yada) you can heavily tweak those and your adv file to get consistent results, also depending on how you want to play Example - If I set all the in-game settings to max, I get butter smooth 4K 120+FPS by setting that file to video memory scale @ .65 with the renderer worker count to 10. However, there is noticeable input lag because now the CPU is seeing heavy 90~100% usage. But if you don't play with all the eye candy at high resolutions and go with competitive settings (all low/everything off), it can be difficult to get a 6800XT to render the game with above 80% usage, you change that file to say .3, .4 or .5 vid mem and 2, 3, or 4 worker count. Then the GPU is 100% with CPU @ 40% (10850K - I assume this scales with threads and cores as I can reproduce this on my laptop) and I see frame rates above 200 for most of my games with dips to 170 depending on various areas of the big map. For instance - I get less input lag with .5 vid mem scale and the count at 4, than I do if I use it as .5 / 6. My game defaults my settings to .85 and 9 and that is a WHOLE mess of choppity-chopchop. I dunno maybe this helps maybe it doesn't lol.
  8. @Sgt_Swanny I have extensive playing around with MW Warzone / 2019. I'd happy to try and reproduce things and/or lend stuff I've found. Literally playing around with the adv_options file resulted in some non-common 'recommended' settings you see suggested on other forums/reddit yada. Anyways, lmk!
  9. I can't find the KB5001330 (diff Win build I think) but I do have KB5001337. Has NO one figured out that MS is trying to hack our mainframes? I mean look... is KB, 500, LEET.
  10. Came to add Carlin to the mix. Already done went and did it, you did, Sir Beregond. God I love George Carlin.
  11. IEEE Article Link I found this Q&A article pretty interesting. Curious to see if anything like this ever makes it to the big guys.
  12. Well RAM timings above were not resulting in error-free testing with Karhu; but currently hoping 16-18-18 @ 4200Mhz is (1.5v) as coverage so far about 1/5 way through 6500% coverage. Will test 4K @UltraMega once I can see these stable enough. Probably most of the night into tomorrow. Gonna move the TV lol way easier.
  13. I got a lotta reading to do on RAM timings. I've read maybe two or three equations for calculating timings - but I known full well beyond primary that secondary and tertiary tuning can add up for equitable results. I tried 1T a couple times when I first built the machine but only with the XMP timings from the kit. It wouldn't boot. I suppose I'll have to try again. I know 1T can produce excellent snappy results, I remember running 1T on AMD 1055T/i7-960 days. That was Samsung RAM too back then. Dunno if anyone remembers but it was the 'magic' RAM the 'ECO' branded no-heatspreader DDR3 1600 kits that would push 1866 @ 7-7-7 with like 1.35v... Still even then I never dove too far into secondary/tertiary. Any recommended reading for calculations? I've seen some Intel / AMD spec sheets with references but never equations...
  14. I have not; I mean I'm OCD like the next guy but I have several other things running while gaming sometimes. For years I'd do all that nipping of services and stuff and I can't say it ever really did much. These parts may not be the Queen's jewels, but they're the highest end parts I've ever owned. They should be capable of dealing with all the little digital bits IMHO. F4-3200C14-16GVK - 2x16GB. With all my nerd research, these are dual rank samsung b-die sticks that should be *decent* enough to rack up some hertz n timings. Any insight? ?
  15. Almost forgot. I'm low on RGB. Might ding performance a little bit.
  16. I need to test more, but subjectively I decided to push the RAM. Clocked at 4000mhz @ 15-15-15-36-560 I get a really nice graph: I tried @J7SC_Orion 15-15-15-32-374 and it wouldn't boot. So I tried 15-15-15-34-374; no boot. 15-15-15-34-560 @ 3800. At <- the graph was: Pretty clear RAM is best place to start IMHO. Is it fully stable? I'll have to truly test but now I want to see how far I can push. I don't even think aiming for CPU overlcock is worth the effort considering initial results. 4.8 and really fast RAM would seem to 'do the trick'. @UltraMega I may have to try Freesync/VSYNC now if I can get RAM fast enough to maintain 1% lows above 48 'dips' (monitor does 48-165 VRR). I don't know if triple buffering will work as supposedly Radeon drivers note it is applicable to OpenGL only. It's like half of classic settings in graphics options for drivers are all DX9,10 and no real benefit outside of older games. Dunno though, Nvidia side seems to have pertinent settings that can/do affect performance in specific titles. RAM wise I dunno how far I'll get in bandwidth; they're DR b-die sticks at 16GB each.
  17. With my intention to keep input lag as low as possible, none. I have mixed results using VRR/Freesync options (in particular with this game). I have spent a bit of time reading up and trying Blur Busters 'low input lag' VSYNC, but without great results (I think simply due to my personal high sensitivity). I've tried as well running Freesync + VSYNC, but also have not had great results there either. Frame tearing is hugely visible for me but the input lag reduction trumps the frame tearing in terms of gaming. As for frame pacing, I see that frame times are generally a lot more 'spiked' and it feels 'spiked' when played with VSYNC/VRR Freesync. I think I need to test again though. Seems like Freesync can be buggy to implement correctly and/or my system just doesn't keep up pace for a 'perfectly smooth' implementation. How's your experience been? OH man when your time becomes more available please feel free to put out anything you can! Re. RAM timing and resizable-BAR I have not tried digging further. RAM timing/tuning has always been beyond my scope, though truth be told simply because I haven't spent enough time reading/tinkering/testing it. I'm interested in buying higher binned, higher bandwidth RAM; but it's expensive atm and I haven't truly tested my current kit for it's maximum potential. I've run 3800-15-15-15-36-560 with no subtiming optimization without any particular errors showing up. However I (admittedly) did not test long enough to omit errors production - I just slapped in the timings, reset, and off to the games/usage after quickly testing for immediate errors.
  18. I've been trying to dial fametimes in for high-FPS play without the intermittent spikes which in turn create 'stutter' effects. There's a lot to it - hardware, software and the tweaking of all of it, not to mention drivers and their own effects. I am using AMD's driver-reporting frametime for generic visual comparison versus plotting graphs through other software. I'm interesting diving deeper; and I know RTSS/Afterburner can help here. I'm using COD:Warzone as test bed since it's what I play mostly (due to friends playing and my gross interest in the game, that's for another discussion; the game has it's own quirks). It's also highly popular so if anyone reading can benefit, great. Quick reference snip: The quest for perfection would be a 'flat' line on the left - the right side shows 1% lows - but depending on the spikes and how high they go - can lead to that 'stutter' or 'hitching' effect. I'm (for whatever reason) highly sensitive visually and audibly to these spikes, as would be most people who have played first-person-shooters at high enough levels to perceive the effects of low refresh rates, low FPS, etc. I'm not at all any professional nor do I have a bunch of tournament championships behind me, but I have competed and I have played with pro's casually - always seeking to improve my own game. I'd love anyone's input into this topic if you're inclined. Directly affecting frametimes are things like: RAM bandwidth and latency CPU Graphics card But, depending on software, Windows services/core residencies, the game itself, and server-side implementation (out of our hands) - your frame times can vary wildly. System specs: 10850K "Stock" MSI Gaming Edge Wifi MSI Trio 6800XT "Stock" 32GB 3200/C14 RAM (14-14-14-34-560-2T) NVME OS Drive & SATA SSD Game Drive I have found my best settings with this particular game to be: AMD driver optimizations completely off (no Anti-lag, no Boost, no Chill, no image sharpening) adv_options file set to: VideoMemoryScale = 0.5 RendererWorkerCount = 6 All settings in-game are highest possible without ray-tracing enabled (because why not push the hardware?) Anything anyone wants to add that can explicitly show any reduction in those spikes, much appreciated. I'm on a quest to find the best settings with the hardware above as well as any software/OS related tweaks. Perfectly flat graphs won't ever exist - kind of a pipe dream - but reducing those spikes to lower levels or mitigating them outright is my priority for this topic.
  19. SWEET JESUS I didn't even know this existed.
  20. Ok. 'Nuff said. That puppy going on ebay soon. Possibly before end of today. Baring my laziness.
  21. Gorillaz me some love.
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