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Counter-Strike 2 Revealed


UltraMega

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Valve has suddenly confirmed Counter-Strike 2 - and it's arriving sooner than you might think.

 

An exact release date has yet to be announced, but it's been given a Summer 2023 release window, and will run on Source Engine 2.

 

It will be a free upgrade to CS:GO. It's also available in limited testing to some CS:GO players starting today, with Valve revealing more details on how to become part of the limited test.

 

 

 

Better late than never. 

 

I guess this also means this will be the last CS game valve ever makes 🤣

 

 

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Nah, this won't be the last Counter Strike. There will still be Counter Strike GO 2: Episode 1, Counter Strike GO 2: Episode 2 and finally a VR Spinoff, Counter Strike: Natasha.

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They're rolling this out in a very smart way in my opinion.

 

This will keep the community alive without ticking off a large portion of their user base who may want to stick to GO. Which is probably very important to E-Sports. The way I see it, "Counter Strike" is what Halo Infinite is trying to be. This is also a better approach than Overwatch 2.  With all the back end, engine updates coming along with "CS:2" we should see more features rollout over time.

 

CS:GO isn't my favourite game, by a wide margin. I really haven't played it it in years, but it's ranked #2 on my Steam for overall playtime. Booted it up today for the first time in a while to see if I made it into the test. No dice. 

 

image.png.785026cb23ada4cf12ffa4a8cfce0745.png

 

Edited by Slaughtahouse
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19 minutes ago, Slaughtahouse said:

They're rolling this out in a very smart way in my opinion.

 

This will keep the community alive without ticking off a large portion of their user base who may want to stick to GO. Which is probably very important to E-Sports. The way I see it, "Counter Strike" is what Halo Infinite is trying to be. This is also a better approach than Overwatch 2.  With all the back end, engine updates coming along with "CS:2" we should see more features rollout over time.

 

CS:GO isn't my favourite game, by a wide margin. I really haven't play it it in years, but it's ranked #2 on my Steam for overall playtime. Booted it up today for the first time in a while to see if I made it into the test. No dice. 

 

image.png.785026cb23ada4cf12ffa4a8cfce0745.png

 

 

I don't really enjoy CS much either, and I've only really ever played it because some of my friends were playing it like straight up addicts and it was the only way to interact with them and I bet that sums up a lot of people's experiences with CS. It's just too simple and repetitive, bullets have no drop or travel time, they are all essentially laser beams. In a lot of ways, it feels like a game that's as much about having the fastest monitor possible as it is about skill, and that makes it a lot less fun for anyone without a 240hz+ monitor. 

 

Battle Royale gets a bad rep these days because there are so many copy-cat games in that genre now, but at least with BR games you get some variety to the play area. CS is a game about corner peaking the same spots over and over again and high refresh rates. Some people like that sort of thing but I've always found it a bit strange that some people get so into CS in particular because it's just soooo simple. 

Edited by UltraMega

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3 hours ago, Slaughtahouse said:

They're rolling this out in a very smart way in my opinion.

 

This will keep the community alive without ticking off a large portion of their user base who may want to stick to GO. Which is probably very important to E-Sports. The way I see it, "Counter Strike" is what Halo Infinite is trying to be. This is also a better approach than Overwatch 2.  With all the back end, engine updates coming along with "CS:2" we should see more features rollout over time.

 

CS:GO isn't my favourite game, by a wide margin. I really haven't played it it in years, but it's ranked #2 on my Steam for overall playtime. Booted it up today for the first time in a while to see if I made it into the test. No dice. 

 

image.png.785026cb23ada4cf12ffa4a8cfce0745.png

 

Killing Floor and CS:GO are both games I haven't played in years, but used to really enjoy playing with friends. 

 

I'd agree that they way they are implementing it is good. If it released as a standalone game I definitely wouldn't buy it, but I might fire it up and check it out as an add on. 

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Counter Strike Source was the game I played for years when I was younger, then sort of lost love in it, then CS:GO came, it was ok but too similar to the original and unfortunately it looks like Counter Strike 2 is nothing special. It looks like they are just sticking to the same old bandwagon over and over again and not really creating anything strictly "New", so I will likely pass on this as well. I am sure those who love to stick to the original will love this though, but for me its too old school.

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22 hours ago, UltraMega said:

 

 

 

Better late than never. 

 

I guess this also means this will be the last CS game valve ever makes 🤣

 

 

 

No, they can make plenty as long as "3" is not part of the title.

 

Anyway, I got bored real quick on CS:GO so doubt I'll touch this. 

Edited by Sir Beregond

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These smoke effects are dumb IMO. 

 

 

 

Bullets don't make clear paths through smoke, gernades don't make smoke disappear. These are not enhanced physics, these are made up physics. Even though I don't play CS much, I think nerfing the smoke is a really bad move. 

 

 

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32 minutes ago, UltraMega said:

These smoke effects are dumb IMO. 

 

 

 

Bullets don't make clear paths through smoke, gernades don't make smoke disappear. These are not enhanced physics, these are made up physics. Even though I don't play CS much, I think nerfing the smoke is a really bad move. 

 

 

LOL - vidja game physics at their finest. 

 

Sure isn't real life physics.

Edited by Sir Beregond

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