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STALKER 2 Is Getting Hardware RT, Cross-Platform Mods and Multiplayer Post-Launch


bonami2

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STALKER 2 has a final release date of November 20, after many delays. The development team at GSC Game World is currently polishing the game as much as possible ahead of that date, but they also have a plan for post-launch support that includes free updates and the announced story DLCs.

Moreover, three major features will be introduced to STALKER 2 after launch. The first is a technical one, hardware ray tracing, which Lead Producer Slava Lukyanenka told me is unlikely to be ready for November 20.

WCCFTECH.COM

GSC Game World is planning to add major features to STALKER 2 post-launch, such as hardware ray tracing, cross-platform mods, and multiplayer

 

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Really looking forward to this game. But with that said, seems odd that hardware RT would need to come later on a UE5 title since it's already baked into the engine. 

 

Also seems like a strange choice to add multi-player. Stalker games have always been single player. I definitely wouldn't mind a coop mode though.

 

 

IMO, this game doesn't really need hardware RT. The original games had very dark stencil shadows that really blended well with the art style to create a dark gritty atmosphere. Software Lumen does a good job of replicating that visual feel since it tends to be darker than hardware Lumen. I wonder if using hardware Lumen would technically add to the fidelity of the lighting but diminish the dark gritty vibe by just making everything a bit brighter. 

 

I don't see a big need for games like this to use hardware Lumen over software Lumen when most of the game will be outside environments without reflective surfaces. The indoor environments may benefit, but based on what I've seen from trailers, they really nailed the look of the indoor scenes already.

Edited by UltraMega

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