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VKD3D 1.2 Is Ready To Offer Better Direct3D 12 To Vulkan Support


axipher
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Patches pending for VKD3D take this Direct3D 12 to Vulkan translation library up to version 1.2. This library continues advancing in pushing along the D3D12-over-Vulkan performance primarily for Windows games on Linux just as DXVK has done for D3D9 through D3D11.

With VKD3D 1.2 there is support for more Direct3D 12 functionality,libvkd3d-shader as its own standalone public library, new VKD3D_CONFIG / VKD3D_VULKAN_DEVICE environment variables among others for overriding different behavior, tessellation shaders support, support for using SPIR-V produced by libvkd3d-shader to be consumed by GL_ARB_gl_spirv, preliminary support for Shader Model 5.1 shaders, more shader instructions now handled, and various other changes.

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More great work on playing DirectX 12 games through Vulkan

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That is always great news to see that the low level Api's keep advancing! 

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