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Everything posted by UltraMega
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Got a customer who brough me their gaming PC for diagnostic and it turns out the CPU is bad. It's a 3600, just figured I'd check if anyone here has one or a similar CPU they want to sell. I'm going to have to buy one either way. Thanks!
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4K & 1440p gaming - Select CPU and GPU generations
UltraMega replied to J7SC_Orion's topic in PC Gaming
Some games I've played defaulted to 4096 even though 3840 is correct. It just happens, no big deal as long as you're aware of it. Really, most games still default to 1080p on the first run anyway. -
4K & 1440p gaming - Select CPU and GPU generations
UltraMega replied to J7SC_Orion's topic in PC Gaming
Your TV's native res is 3840x2160 and it is a 16:9 screen. Pretty much all 4K TVs will output at 4096x2160 despite that being above the native res for legacy compatibility reasons. You should use 3840x2160 to avoid aspect ratio issues. The difference between 16:9 and 16:10 is small enough that you may not notice it and could be using the wrong aspect ratio without realizing it. If you want to scale the resolution past your native res, use in game resolution scaling. I know MSFS2020 has that option. -
4K & 1440p gaming - Select CPU and GPU generations
UltraMega replied to J7SC_Orion's topic in PC Gaming
No need to test it, if you have a 16:9 and you use a 16:10 aspect resolution, the image will be skewed for sure. Same as if you set it to a 4:3 aspect ratio on a modern screen, just less obvious. Occasionally I think there are games that are smart enough to detect the proper aspect ratio of your screen and will adjust to fit even if you choose a resolution that goes to a different aspect ratio, but it's rare. -
4K & 1440p gaming - Select CPU and GPU generations
UltraMega replied to J7SC_Orion's topic in PC Gaming
If you set games to 4096 on a 16:9 screen you won't get black boarders, the aspect ratio will just be wrong and the image will be vertically compressed/horizontally stretched. -
4K & 1440p gaming - Select CPU and GPU generations
UltraMega replied to J7SC_Orion's topic in PC Gaming
So your TV is 4096 native and 16:10? Curious what the model is. I haven't seen a 16:10 in a long time. My TV also goes to 4096 but it's a 16:9 and it's native res is 3840. Edit: is this your TV? Amazon.com: LG OLED C1 Series 48” Alexa Built-in 4k Smart TV (3840 x 2160), 120Hz Refresh Rate, AI-Powered 4K, Dolby Cinema, WiSA Ready, Gaming Mode (OLED48C1PUB, 2021) : Clothing, Shoes & Jewelry -
4K & 1440p gaming - Select CPU and GPU generations
UltraMega replied to J7SC_Orion's topic in PC Gaming
Half the reason I got into 4k was because of how cheap standard 4k TVs got. If you aren't dead set on OLED, you can get a good TV for cheap. OLED will probably be a lot cheaper in a few years too, along with 120hz and VRR. -
4K & 1440p gaming - Select CPU and GPU generations
UltraMega replied to J7SC_Orion's topic in PC Gaming
Oh, is that a 16:10 screen? 4096 x 2160 is a 16:10 aspect ratio, but 16:9 is the standard aspect ratio. 4096 is kind of a legacy option to ensure compatibility with HD blue-ray players and things like that, unless you do indeed have a 16:10 screen. -
4K & 1440p gaming - Select CPU and GPU generations
UltraMega replied to J7SC_Orion's topic in PC Gaming
Do you have a 4K HDR TV right now? -
Exciting to see the CPU race being so competitive. I don't see myself upgrading for a while though. My CPU is basically the same as console CPUs plus some extra clock speed and I don't see any games coming out for a long time that will need more CPU power than that. UE5 is in a bad place right now when it comes to CPU optimization for Nanite and Lumen, but they're going to have to figure that out if they want UE5 to run on consoles so I'd imagine when something like that actually releases, it will be GPU bottleneck in 4K like always with anything that matches or exceeds consoles specs. But hey, if any of you guys with a 5800x or better need someone to buy your old CPU when you upgrade, hit me up.
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4K & 1440p gaming - Select CPU and GPU generations
UltraMega replied to J7SC_Orion's topic in PC Gaming
1080P = ~ 2.1 million pixels 1440p = ~ 3.7 million pixels 4K = ~ 8.3 million pixels The jump from 1080p to 1440p is big, but not even quite double the pixels. from 1440p to 4K the pixel count is more than double and that's when the real GPU hunger kicks in. 4K 120hz is the goal we should all hope to get to one day, and once there I think the whole industry can rest at that point for a good long time. I think it will be at least a year or two before I start thinking about replacing my 4K 60hz to a 4k 120hz VRR, partly because even if I had a 4K 120hz VRR today there is hardly anything I could play to really take advantage of it, and with GPU prices how they are, going that route is excessively expensive right now, at least compared to normal market conditions. -
P'ing?
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AMD confirms Ryzen 7000 CPU running game at 5.5 GHz was not overclocked WWW.TECHSPOT.COM This week has seen AMD show off its upcoming Zen 4 architecture at Computex. One of the exciting demos... Quite an impressive clock speed jump. I did not expect 5ghz+ from Ryzen.
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Microsoft "hybrid loop" shows the foundation for AI-powered client / cloud computing WWW.TECHSPOT.COM If there's ever a place where you're likely to hear the direction that computing and applications are headed, Microsoft's developer-focused Build conference is probably it. True to... Sounds like Microsoft is going to remain competitive in the cloud space. Not at all a surprise.
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It's a very good game. Definitely a game that leans heavily into the more cinematic aspects of gaming, meaning playing it in a home theater setup rather aiming for 120hz+ at low res is going to be much preferred, and if you have surround sound that's a MAJOR plus in this game. The audio is exceptional, it really stands out. HDR is also very effective here. I was playing this game when I upgraded my GPU last and went from a 1080Ti to the RX6800 I have now. Basically went from 30 to 60 but because this game is so cinematic, I enjoyed it almost as much as at 30 as I did at 60. Gameplay is very solid. The dialog with random NPCs is usually boring, but other than that it's all very good. When I bought this game I bought a version that came with the DLC and I didn't know what part of it was the DLC content and I ended up traveling to the DLC region and doing side quests there for a while... long story short I was ended up at max level before I even dented the main quest without realizing what I had done.
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Might work for ram, but I think the main issue with this is that it would have to be installed by the manufacturer so anything that might need to be repaired/replaced wouldn't work or would have to be sent out for RMA at the very least, and I'd imagine it could make RMAs harder for the manufacturer. Or... now that I think about it a little more, I guess it could be used on individual component basis where stuff like VRMs could be coated before they are even added to the motherboard, but I think you end up with the same problem of not having enough heat to air transfer. You could have VRMs that transferred heat to a heatsink better, but if that heatsink is still as small as VRM cooling usually is, I don't think it would make much difference. As far as desktop parts go, I think it would make the most sense for high end ram because it would allow for heatsinks to actually fit and work well enough, but they would still need to add cooper or aluminum fins on top so the heat can go somewhere. but for VRMs there is already enough room to easily add some fins on top and if VRMs needed more cooling it would be easy to just make those fins bigger or add a small fan. I guess really this isn't a way to transfer heat a whole lot better as much as it is a way to get a copper base for a heatsink to fit in tighter spaces. Interesting to think about all the implications.
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techradar AMD preview driver: significant gains for GPUs
UltraMega replied to UltraMega's topic in Software News
AMD Radeon Adrenalin 2022 Edition Graphics Driver 22.5.2 Hotfix Download | TechSpot WWW.TECHSPOT.COM Download AMD Radeon Adrenalin 2022 Edition Graphics Driver 22.5.2 Hotfix. OS support: Windows 7/8/10. Category: Graphics Cards Looks like the gains are now available in the standard driver. -
Well, even if it were just the same as thermal paste, in theory you could cover a part with thermal paste and then cover it with copper, if you could get the thermal paste to stay in place well enough and that would definitely work better. The issue that I see is that typically heatsinks get saturated with heat at some point and having them transfer heat from the CPU better wouldn't really change anything, because eventually the bottleneck is just how fast heat can transfer from the heatsink to the air. Like, a hyper 212 on a 12th gen i9 is not going to work no matter how well it transfers heat from the CPU to the heatsink. I could see this being useful for laptops, or even some special super high performance situation but not much else. What would really be a game changer would be a way to transfer heat from a heatsink to the air more effectively.
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Found an article that explains it in more detail: New heat spreading tech delivers 740% increase in circuit power density NEWATLAS.COM A team from the University of Illinois and UC Berkeley has demonstrated a new cooling method that sucks heat out of electronics so efficiently that it allows designers to run 7.4 times more power through a given... So in a nutshell, they coat the electronics with something that protects them from the copper first, then put the copper on. Not as magical as it first sounded, just very tight fitting copper.
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Sound interesting, but I'm not exactly how this is supposed to work based on the article. Is this a replacement for thermal paste or is it a coating on all of the copper that transfers heat to the air more efficiently, or is this some kind of solder? Or is it like a non-conductive liquid metal that coats the entire device turning the whole device into a big heatsink?
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EA is trying to sell itself to a streaming giant, according to reports WWW.TECHSPOT.COM About $100 billion has been spent on game studios and publishers in the past year. Microsoft spent the majority of... Already knew about Ubisoft, but surprised to hear EA also wants to be acquired. Maybe they should merge and someday we can have Tom Clancy's Battlefield for maximum monetization.
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AMD files patent to automate DRAM overclocking WWW.TECHSPOT.COM Memory overclocking isn't a new practice in the PC community. For years, enthusiasts have pushed the limits of... If this works well, this could be really useful.
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That is your opinion, it has no basis in fact. I certainly have an idea what you mean when you say it, but I don't agree with the implication. Kim Whatever can say whatever he wants. He just can't tweet about it if twitter doesn't want him to. I think what you're really trying to argue over is Section 230, which is the law that enables social media companies to take down post in the first place. The problem with that from your perspective though is that if you repeal Section 230 then social media companies would be liable for everything posted on their platforms, meaning when Trump or whoever does post things that are untrue, the people themselves would be able to be held liable for it so the same law that lets twitter take down inflammatory posts is the same law that keep someone like Trump from facing legal consequences for those same posts. By the same token, twitter could also be held liable for hosting the content so they would have to switch from an open platform where people can post anything and then maybe it gets taken down if it's problematic, to not being able to post anything until it was verified, which would essentially kill social media outright. I actually think Section 230 could be updated to help reflect the issues of the modern world. I would love to see more people held accountable for spreading harmful misinformation, but I honestly can't think of a realistic and practical way to make Section 230 any better.