Jump to content

Welcome to ExtremeHW

Welcome to ExtremeHW, register to take part in our community, don't worry this is a simple FREE process that requires minimal information for you to signup.

 

Registered users can: 

  • Start new topics and reply to others.
  • Show off your PC using our Rig Creator feature.
  • Subscribe to topics and forums to get updates.
  • Get your own profile page to customize.
  • Send personal messages to other members.
  • Take advantage of site exclusive features.
  • Upgrade to Premium to unlock additional sites features.
IGNORED

Path tracing: Some early observations


Recommended Posts

I am starting this thread to dive deeper into path tracing. I will add some of my own results (quantitative and qualitative) in subsequent posts, but here is a very good video by Gamers Nexus to introduce path tracing and its 'costs' in Cyberpunk 2077 / patch 1.62

 

 

Owned

 Share

CPU: CPU: ><.......7950X3D - Aorus X670E Master - 48GB DDR5 7200 (8000) TridentZ SK Hynix - Giga-G-OC/Galax RTX 4090 670W - LG 48 OLED - 4TB NVMEs >< .......5950X - Asus CH 8 Dark Hero - 32GB CL13 DDR4 4000 - AMD R 6900XT 500W - Philips BDM40 4K VA - 2TB NVME & 3TB SSDs >> - <<.......4.4 TR 2950X - MSI X399 Creation - 32 GB CL 14 3866 - Asus RTX 3090 Strix OC/KPin 520W and 2x RTX 2080 Ti Gigabyte XTR WF WB 380W - LG 55 IPS HDR - 1TB NVME & 4TB SSDs
Full Rig Info
Link to comment
Share on other sites

Path tracing certainly seems to be an exciting technology on the way to more 'real' imaging of how we see the world. Not all that long ago, 'video games' looked something like this...

 

spacer.png

 

 

...many eons and new graphics technologies later, we finally arrived at more wide-spread use of 'ray tracing' around 2018/19. For example, all my fav games have some sort of ray tracing now, though there are still a lot of other nice games out there that do not make any or much use of ray tracing. Still, path tracing could shape up to be a fairly big thing, if one is to believe NVidia which certainly does have 'influence' in the graphics market (side bar: I own both AMD and NVidia GPUs...). Then there is the upcoming Unreal 5.x, with some sample vids in > this thread 

 

Whether path tracing will get a bigger foothold in the future also depends in part on AI upscaling such as DLSS 2/3/X and also AMD's and Intel's similar technologies - AMD's FSR 2.1 for example is also quite impressive already...in any case, running 4K 'native' with full ray tracing (never mind path tracing) but without any sort of decent upscaling tech is not a fun experience, IMO.

 

Edited by J7SC_Orion

Owned

 Share

CPU: CPU: ><.......7950X3D - Aorus X670E Master - 48GB DDR5 7200 (8000) TridentZ SK Hynix - Giga-G-OC/Galax RTX 4090 670W - LG 48 OLED - 4TB NVMEs >< .......5950X - Asus CH 8 Dark Hero - 32GB CL13 DDR4 4000 - AMD R 6900XT 500W - Philips BDM40 4K VA - 2TB NVME & 3TB SSDs >> - <<.......4.4 TR 2950X - MSI X399 Creation - 32 GB CL 14 3866 - Asus RTX 3090 Strix OC/KPin 520W and 2x RTX 2080 Ti Gigabyte XTR WF WB 380W - LG 55 IPS HDR - 1TB NVME & 4TB SSDs
Full Rig Info
Link to comment
Share on other sites

 

Cyberpunk 2077 has one of the best implementations of ray tracing in video games, and it has now added path tracing as well (currently only for NVidia RTX 4xxx).  Below is a comparison for 4K ultra / DLSS 3 'Quality'/ FrameGen / NVReflex on my RTX 4090, clocked fairly high. On the left is the RTX Psycho' setting (RTX Ultra and 'Psycho' are fairly close in visual fidelity and fps), on the right is RTX 'Overdrive' that incorporates path tracing...all other settings and oc-profiles are the same. Normally, I restrict game play to the low-to-mid 400 W range and use a less aggressive oc profile, but I also wanted to see how the power consumption differed with the new path tracing using the same build-in benchmark... 

 

Path tracing does add some extra quality in many scenes, but it is not quite dramatic enough (yet) IMO, to account for or a loss of ~50 fps when compared to the RTX Ultra or Psycho. In fairness, 1.) it is still a 'Technology Preview', and...

 

CP2077_OD_PSYCHO_comp.thumb.jpg.6cff8164748f59ca97a4120a726095a5.jpg

 

 

...2.) in some scenes, it becomes quite magical and outright jaw dropping, especially when viewed on a big OLED ...that tech being discussed with @Sir Beregond @bonami2 and many other graphics aficionados > here 

 

Edited by J7SC_Orion
  • Respect 1

Owned

 Share

CPU: CPU: ><.......7950X3D - Aorus X670E Master - 48GB DDR5 7200 (8000) TridentZ SK Hynix - Giga-G-OC/Galax RTX 4090 670W - LG 48 OLED - 4TB NVMEs >< .......5950X - Asus CH 8 Dark Hero - 32GB CL13 DDR4 4000 - AMD R 6900XT 500W - Philips BDM40 4K VA - 2TB NVME & 3TB SSDs >> - <<.......4.4 TR 2950X - MSI X399 Creation - 32 GB CL 14 3866 - Asus RTX 3090 Strix OC/KPin 520W and 2x RTX 2080 Ti Gigabyte XTR WF WB 380W - LG 55 IPS HDR - 1TB NVME & 4TB SSDs
Full Rig Info
Link to comment
Share on other sites

Here are some of my fav screenshots with the new path traced tech. These are the original size (4K) and .png to try to get some visual fidelity across...later on, I will use smaller .jpg conversions.

 

Screenshot(440).thumb.png.b5b1e55a6b846bad83b150cf3c85d317.png

 

Screenshot(455).thumb.png.b00ad4fffdf566ce21fea0c50f6d9127.png

 

Screenshot(418).thumb.png.36f52408fbc80a951df1eb185b93cf74.png

 

Screenshot(430).thumb.png.d73579a92d1d75a79bdf22964c9ab80c.png

 

Screenshot(446).thumb.png.2ec9680a7e87190a5c7a9774a121e14d.png

 

---

 

It would be foolish to judge path tracing on the basis of just one game, but it clearly does show tremendous promise, albeit at a very high resource cost...if you have a system you use for 4K and can get decent fps and frame times at DLSS 2, 3 Quality or FSR 2, you are not missing out that much yet compared to the full-on path tracing, but if you can run path tracing with your RTX 4xxx (and later gens), you're in for a treat, with more to come...😀

 

 

 

  • Respect 3

Owned

 Share

CPU: CPU: ><.......7950X3D - Aorus X670E Master - 48GB DDR5 7200 (8000) TridentZ SK Hynix - Giga-G-OC/Galax RTX 4090 670W - LG 48 OLED - 4TB NVMEs >< .......5950X - Asus CH 8 Dark Hero - 32GB CL13 DDR4 4000 - AMD R 6900XT 500W - Philips BDM40 4K VA - 2TB NVME & 3TB SSDs >> - <<.......4.4 TR 2950X - MSI X399 Creation - 32 GB CL 14 3866 - Asus RTX 3090 Strix OC/KPin 520W and 2x RTX 2080 Ti Gigabyte XTR WF WB 380W - LG 55 IPS HDR - 1TB NVME & 4TB SSDs
Full Rig Info
Link to comment
Share on other sites

If they implement this in GTA 6. Cyberpunk will be history. With Rockstar use of better texture.

 

Just will need a 5999ti quad mcm 🤣

 

 

Owned

 Share

MOTHERBOARD: MSI MPG Z790i EDGE
CPU: Intel 13900k + Top Mounted 280mm Aio
RAM: 2x24gb Gskill 6400 cl36-48-48 1.4v
PSU: Cooler Master V850 SFX Gold White Edition
GPU: UHD ULTRA EXTREME BANANA GRAPHIC
MONITOR: [Monitor] LG CX48 OLED [VR] Samsung HMD Odyssey Plus OLED + Meta Quest 2 120hz
CASE: CoolerMaster NR200P White Mini ITX
SSD/NVME: 2TB Intel 660p 1tb sn850 1tb sn770
Full Rig Info

Owned

 Share

CPU: Asus Strix G15 AE 6800m 5900hx 32gb ram 1440p
RAM: MSI GT60 Dominator 870m 4800MQ
GPU: Alienware M11x R2 i7 640um Nvidia 335m 8gb Ram
MONITOR: Lenovo X270 1080p i7 7600u 16gb ram
SSD/NVME: Acer Chromebook 11.6
Full Rig Info

Owned

 Share

CPU: Ryzen 5560u
MOTHERBOARD: Beelink SER5 Mini PC Box
RAM: 2x32gb Sodimm
CASE: Jonsbo N1 Mini ITX
HDD: 8TB + 4TB HDD + 2 x Intel DC S3500 800GB
Full Rig Info
Link to comment
Share on other sites

Content Creator
282 241

Just sitting here with my 1080 Ti not even having seen RT in person before lol

 

I really hope path tracing takes off, I want to see more implementations of it.... and makes me want to wait for a 5xxx class card

  • Thanks 1

Owned

 Share

CPU: AMD Ryzen 9 - 7950X3D
MOTHERBOARD: Asus X670E Hero (pls EVGA make an AMD mobo)
RAM: G.Skill 64GB @ 6000Mhz
GPU: RTX 4090 Strix OC
SSD/NVME: 2x SN850X 4TB | 1x 970 Pro 0.5TB
MONITOR: Something OLED, 120hz and 42-48"
WC RADIATOR: MO-RA3 420 | HeatKiller 360S
WC CPU BLOCK: Heatkiller IV Pro
Full Rig Info

Owned

 Share

AUDIO: Topping DX7 Pro
AUDIO 2: Sennheiser HD800S
AUDIO 3: Sennheiser HD650
AUDIO 4: Sennheiser HD 4.50 BTNC
AUDIO 5: Edifier RT1700BT
AUDIO 6: Custom XLR balanced cables
Full Rig Info

CA$40000

Owned

 Share

CPU: F22C | 257hp 251nm
CPU COOLER: K&N FIPK Intake | AEM filter
GPU: Yokohama AD08R 255/40r17
CPU COOLER 2: Titan 7 R-10s 17x9.5+51
AUDIO: Alpine UTE73BT + Modifry DCI
MOTHERBOARD: Öhlins Road & Track DFV Coilovers
OPERATING SYSTEM: Hondata
CASE: Recaro Pole Position
Full Rig Info
Link to comment
Share on other sites

4 hours ago, Alex said:

Just sitting here with my 1080 Ti not even having seen RT in person before lol

 

I really hope path tracing takes off, I want to see more implementations of it.... and makes me want to wait for a 5xxx class card

My experience with rt even on max out is dissapointing. The newer version do seem to be ways better tho.  Am all in for improved light but reflection on street is exagerated.

  • Thanks 1

Owned

 Share

MOTHERBOARD: MSI MPG Z790i EDGE
CPU: Intel 13900k + Top Mounted 280mm Aio
RAM: 2x24gb Gskill 6400 cl36-48-48 1.4v
PSU: Cooler Master V850 SFX Gold White Edition
GPU: UHD ULTRA EXTREME BANANA GRAPHIC
MONITOR: [Monitor] LG CX48 OLED [VR] Samsung HMD Odyssey Plus OLED + Meta Quest 2 120hz
CASE: CoolerMaster NR200P White Mini ITX
SSD/NVME: 2TB Intel 660p 1tb sn850 1tb sn770
Full Rig Info

Owned

 Share

CPU: Asus Strix G15 AE 6800m 5900hx 32gb ram 1440p
RAM: MSI GT60 Dominator 870m 4800MQ
GPU: Alienware M11x R2 i7 640um Nvidia 335m 8gb Ram
MONITOR: Lenovo X270 1080p i7 7600u 16gb ram
SSD/NVME: Acer Chromebook 11.6
Full Rig Info

Owned

 Share

CPU: Ryzen 5560u
MOTHERBOARD: Beelink SER5 Mini PC Box
RAM: 2x32gb Sodimm
CASE: Jonsbo N1 Mini ITX
HDD: 8TB + 4TB HDD + 2 x Intel DC S3500 800GB
Full Rig Info
Link to comment
Share on other sites

So far tried RT in Control and Witcher 3. Control I definitely noticed a difference, but I found some negatives using DLSS, such as rooms with mirrors in them. Witcher 3 looked great, but it taxed the hell out of my 3080 Ti and I had to turn some of the RT off. I also was hitting VRAM limits and activating slideshow mode with the 12GB buffer on 4k. DLSS balanced mode helped here and didn't notice any visual issues with it, but still had slideshow mode here and there.

 

I haven't tried any other RT games yet.

  • Thanks 1

Showcase

 Share

CPU: AMD Ryzen 9 5900X
GPU: Nvidia RTX 3080 Ti Founders Edition
RAM: G.Skill Trident Z Neo 32GB DDR4-3600 (@ 3733 14-8-14-14-21-35 1T GDM)
MOTHERBOARD: ASUS Crosshair VIII Dark Hero
SSD/NVME: x2 Samsung 970 Evo Plus 2TB
SSD/NVME 2: Crucial MX500 1TB
PSU: Corsair RM1000x
MONITOR: LG 42" C4 OLED
Full Rig Info

Owned

 Share

CPU: Intel Core i7-4790K, Core i9-10900K, Core i3-13100, Core i9-13900KS
GPU: various
RAM: Corsair 32GB DDR3-2400 | Oloy Blade 16GB DDR4-3600 | Crucial 16GB DDR5-5600
MOTHERBOARD: ASUS Z97 Deluxe | EVGA Z490 Dark | EVGA Z790 Dark Kingpin
SSD/NVME: Samsung 870 Evo 1TB | Inland 1TB Gen 4
PSU: BeQuiet Straight Power 12 1500W
CASE: Cooler Master MasterFrame 700 - bench mode
OPERATING SYSTEM: Windows 10 LTSC
Full Rig Info

Owned

 Share

CPU: M1 Pro
RAM: 32GB
SSD/NVME: 1TB
OPERATING SYSTEM: MacOS Sonoma
CASE: Space Grey
Full Rig Info
Link to comment
Share on other sites

Ray Tracing and Path Tracing will eventually become the norm for games pushing the boundaries (visuals.) Both these technologies have been around for quite some time. Just not for gaming.

 

These aren’t gimmicks. This isn’t even really a question. It’s just the first time (~2018) we’ve had real-time rendering for both techniques. 

 

Just consider for a moment that it would take large, render farms, which would be dense racks full of CPUs / GPUs, a considerable amount of time and effort to produce millions of static frames that are stitched together for movies at 24fps. 
 

Now, whilst we don’t have that level of accuracy (upscaled resolution, noise, limited number of bounces etc.) compared to films, we are pretty close to getting that effect in real-time.

 

The reality is that the scene geometry needs to be pretty simple with current hardware at modern resolutions. Otherwise the hardware gets choked. No surprise to anyone here

 

DLSS and all these upscalers in my mind, are simply the short-to-mid term solutions to help developers keep this technology viable and usable whilst developers learn how to leverage the new tools in a rendering pipeline. Also, most importantly, ship products that sell to help drive the purchase of more RT / PT capable hardware.

 

Maybe there will be more advancements in upscaling to help significantly offset the computation load and, that technology will become the norm. That I don’t know. I don’t have a crystal ball but until we’re there, I wouldn’t rely on them when native remains superior and that SHOULD be the target if we’re aiming for CG Film level fidelity.

 

My honest gut is that we’re probably closer in the range of 10 years to 15 out before we meet that point in the curve. The point where modern games with modern features at modern resolutions can be rendered with full path tracing in real time but… I believe it will come.

 

I’m very happy to see some developers continue to get sponsored or maybe more objectively, continue to collaborate with Nvidia, AMD to implement this tech because it will drive the medium forward.

 

Just on the consumer side, I know it’s futile to invest so heavily into RT / PT right now. Kudos to those who can afford to buy and play with 4090s and CP2077 and I hope this tech to grows exponentially with more R&D.

 

Hard to ignore the complexity and costs of producing the latest and greatest GPU dies, at scale, whilst utilizing the latest tech.

 

Anyway, this is just a long winded post to say… I love ray tracing and path tracing, but i’ll be on the sidelines for now until it becomes viable without significant compromise.

Edited by Slaughtahouse
  • Respect 1
Link to comment
Share on other sites

13 hours ago, Slaughtahouse said:

Ray Tracing and Path Tracing will eventually become the norm for games pushing the boundaries (visuals.) Both these technologies have been around for quite some time. Just not for gaming.

 

These aren’t gimmicks. This isn’t even really a question. It’s just the first time (~2018) we’ve had real-time rendering for both techniques. 

 

Just consider for a moment that it would take large, render farms, which would be dense racks full of CPUs / GPUs, a considerable amount of time and effort to produce millions of static frames that are stitched together for movies at 24fps. 
 

Now, whilst we don’t have that level of accuracy (upscaled resolution, noise, limited number of bounces etc.) compared to films, we are pretty close to getting that effect in real-time.

 

The reality is that the scene geometry needs to be pretty simple with current hardware at modern resolutions. Otherwise the hardware gets choked. No surprise to anyone here

 

DLSS and all these upscalers in my mind, are simply the short-to-mid term solutions to help developers keep this technology viable and usable whilst developers learn how to leverage the new tools in a rendering pipeline. Also, most importantly, ship products that sell to help drive the purchase of more RT / PT capable hardware.

 

Maybe there will be more advancements in upscaling to help significantly offset the computation load and, that technology will become the norm. That I don’t know. I don’t have a crystal ball but until we’re there, I wouldn’t rely on them when native remains superior and that SHOULD be the target if we’re aiming for CG Film level fidelity.

 

My honest gut is that we’re probably closer in the range of 10 years to 15 out before we meet that point in the curve. The point where modern games with modern features at modern resolutions can be rendered with full path tracing in real time but… I believe it will come.

 

I’m very happy to see some developers continue to get sponsored or maybe more objectively, continue to collaborate with Nvidia, AMD to implement this tech because it will drive the medium forward.

 

Just on the consumer side, I know it’s futile to invest so heavily into RT / PT right now. Kudos to those who can afford to buy and play with 4090s and CP2077 and I hope this tech to grows exponentially with more R&D.

 

Hard to ignore the complexity and costs of producing the latest and greatest GPU dies, at scale, whilst utilizing the latest tech.

 

Anyway, this is just a long winded post to say… I love ray tracing and path tracing, but i’ll be on the sidelines for now until it becomes viable without significant compromise.

  

...yeah, path tracing is pretty resource-intensive which is why DLSS3 + FrameGen + NVReflex are so important...I believe that all RTX4xxx can employ those techniques, not just a 4090, but it is probably better to use a 4089 or 4090 for path tracing on 4K settings. On another note, I mentioned the Unreal 5.x engine above - the demos I have seen are fantastic (as one would expect for demos), but perhaps it can also get to a form of path tracing in a more resource-efficient way; we'll see.

 

Somewhat related, I would love to see non-DX drivers such as Vulkan to adopt similar tech and features - perhaps I am 'dreaming in technicolor', but a nice Linux-based system able to run major titles natively with the same eye candy as DX would be, well, a dream... 

  • Thanks 1

Owned

 Share

CPU: CPU: ><.......7950X3D - Aorus X670E Master - 48GB DDR5 7200 (8000) TridentZ SK Hynix - Giga-G-OC/Galax RTX 4090 670W - LG 48 OLED - 4TB NVMEs >< .......5950X - Asus CH 8 Dark Hero - 32GB CL13 DDR4 4000 - AMD R 6900XT 500W - Philips BDM40 4K VA - 2TB NVME & 3TB SSDs >> - <<.......4.4 TR 2950X - MSI X399 Creation - 32 GB CL 14 3866 - Asus RTX 3090 Strix OC/KPin 520W and 2x RTX 2080 Ti Gigabyte XTR WF WB 380W - LG 55 IPS HDR - 1TB NVME & 4TB SSDs
Full Rig Info
Link to comment
Share on other sites

31 minutes ago, J7SC_Orion said:

  

...yeah, path tracing is pretty resource-intensive which is why DLSS3 + FrameGen + NVReflex are so important...I believe that all RTX4xxx can employ those techniques, not just a 4090, but it is probably better to use a 4089 or 4090 for path tracing on 4K settings. On another note, I mentioned the Unreal 5.x engine above - the demos I have seen are fantastic (as one would expect for demos), but perhaps it can also get to a form of path tracing in a more resource-efficient way; we'll see.

 

Somewhat related, I would love to see non-DX drivers such as Vulkan to adopt similar tech and features - perhaps I am 'dreaming in technicolor', but a nice Linux-based system able to run major titles natively with the same eye candy as DX would be, well, a dream... 

 

You should download Unreal Engine 5 and give it a test. Even if you're unfamiliar with modeling or creating scenes, there are the Megascans (Quixel) library and you can play with the tools. It's all free. 

 

I'm sure there are full scenes beyond just the Matrix demo which you can download and play with too. I

  • Thanks 1
  • Respect 1
Link to comment
Share on other sites

Just in case anyone here needs a little explanation on the difference between ray tracing and path tracing:

 

Ray Tracing traces light from the camera out, and for however many bounces it's programmed to do. Anything not in view of the camera or not touched by light bounces is not considered in the rendering. 

 

Path Tracing traces light from light sources, and for however many bounces it's programmed to do. 

 

This is why RT still has missing info vs PT. 

Owned

 Share

CPU: 5800x
MOTHERBOARD: ASUS TUF Gaming B550-Plus
RAM: XMP 3600mhz CL16
GPU: 7900XT
SOUNDCARD: Sound Blaster Z 5.1 home theater
MONITOR: 4K 65 inch TV
Full Rig Info
Link to comment
Share on other sites

...this discussion of a mod could be useful for RTX2K, 3K and RDNA2 with CP2077 Overdrive enabled 😀 @bonami2and @Sir Beregond might les us know how well it works.

 

 

...and also Digital Foundry's intro regarding CP2077 path tracing from last week which I had posted then in another forum/thread. 

 

 

  • Respect 1

Owned

 Share

CPU: CPU: ><.......7950X3D - Aorus X670E Master - 48GB DDR5 7200 (8000) TridentZ SK Hynix - Giga-G-OC/Galax RTX 4090 670W - LG 48 OLED - 4TB NVMEs >< .......5950X - Asus CH 8 Dark Hero - 32GB CL13 DDR4 4000 - AMD R 6900XT 500W - Philips BDM40 4K VA - 2TB NVME & 3TB SSDs >> - <<.......4.4 TR 2950X - MSI X399 Creation - 32 GB CL 14 3866 - Asus RTX 3090 Strix OC/KPin 520W and 2x RTX 2080 Ti Gigabyte XTR WF WB 380W - LG 55 IPS HDR - 1TB NVME & 4TB SSDs
Full Rig Info
Link to comment
Share on other sites

minimul dibberence

 

image.thumb.png.854270dc16be5be4e47845a70600b3f4.png

  • Thanks 1

1337.69

Owned

 Share

CPU: Intel i9 10900K @ 51/47 1.26v
MOTHERBOARD: Asus Z590 Maximus XIII Hero
RAM: G.Skill DDR4-4266 CL17 32GB @ 4300 15-16-16-35 2T 1.55v
GPU: Gigabyte Aorus Master RTX 3080 Ti
SSD/NVME: Team Group MP34 4TB NVMe + WD Blue 4TB SATA SSD
CPU COOLER: Arctic Liquid Freezer II 360 + Noctua iPPC 3000
PSU: Super Flower Leadex Titanium 1000W
CASE: Fractal Design Meshify S2
Full Rig Info

420.42

Owned

 Share

CPU: Intel i7 8700K @ 47/43 1.22v
MOTHERBOARD: Asrock Z390 Taichi
RAM: Corsair LPX DDR4-3000 CL16 64GB @ 3200 16-20-20-38 1T 1.35v
SSD/NVME: SN850 1TB + HP EX950 2TB + SX8200 2TB NVMe
HDD: 4x Seagate Exos X16 14TB
OPERATING SYSTEM: Windows Server 2022 Datacenter
OTHER: LSI Logic 9207-8i
NETWORK: Intel X540 10 GbE
Full Rig Info

$600

Owned

 Share

CPU: Ryzen 7 5825U
MOTHERBOARD: SFX14-42G-R607
RAM: 16GB LPDDR4-4266
SSD/NVME: SK Hynix P31 Gold 2TB M.2 NVME
SSD/NVME 2: Samsung PM991a 512GB M.2 NVME
GPU: NVIDIA RTX 3050 Ti 4GB 35W @ 55W
OPERATING SYSTEM: Windows 10 Enterprise LTSC 2021
OPERATING SYSTEM 2: Debian 12.5 KDE
Full Rig Info
Link to comment
Share on other sites

Some more (RTX 4090) path-tracing, with some emphasis on light reflections. Originals are in 4K Ultra setting with DLSS 3 Quality / FrameGen / NVR and RTX Overdrive (= path tracing); screenshots below are the shrunk .jpg versions but they should still get enough detail across.

   

CP2077_OD_4_Screenshot(566).thumb.jpg.6d4399159bf46704979c971ccf3db406.jpg

 

CP2077_OD5_Screenshot(557).thumb.jpg.0e09416117deb84cedb8e1f0d1bc423d.jpg

 

CP2077_OD6_Screenshot(574).thumb.jpg.0bdf0790f5b9feea37986700d347989b.jpg

 

CP2077_OD7_Screenshot(596).thumb.jpg.391428b6587c0eff2d6ff2b13b361e9a.jpg

  • Respect 1

Owned

 Share

CPU: CPU: ><.......7950X3D - Aorus X670E Master - 48GB DDR5 7200 (8000) TridentZ SK Hynix - Giga-G-OC/Galax RTX 4090 670W - LG 48 OLED - 4TB NVMEs >< .......5950X - Asus CH 8 Dark Hero - 32GB CL13 DDR4 4000 - AMD R 6900XT 500W - Philips BDM40 4K VA - 2TB NVME & 3TB SSDs >> - <<.......4.4 TR 2950X - MSI X399 Creation - 32 GB CL 14 3866 - Asus RTX 3090 Strix OC/KPin 520W and 2x RTX 2080 Ti Gigabyte XTR WF WB 380W - LG 55 IPS HDR - 1TB NVME & 4TB SSDs
Full Rig Info
Link to comment
Share on other sites

AMD performance still isn't great, but with the mod I can get decent results: 

 

  • Respect 2

Owned

 Share

CPU: 5800x
MOTHERBOARD: ASUS TUF Gaming B550-Plus
RAM: XMP 3600mhz CL16
GPU: 7900XT
SOUNDCARD: Sound Blaster Z 5.1 home theater
MONITOR: 4K 65 inch TV
Full Rig Info
Link to comment
Share on other sites

9 hours ago, UltraMega said:

AMD performance still isn't great, but with the mod I can get decent results: 

 

Seem to run ways better than on my 6800xt 😀

  • Thanks 1

Owned

 Share

MOTHERBOARD: MSI MPG Z790i EDGE
CPU: Intel 13900k + Top Mounted 280mm Aio
RAM: 2x24gb Gskill 6400 cl36-48-48 1.4v
PSU: Cooler Master V850 SFX Gold White Edition
GPU: UHD ULTRA EXTREME BANANA GRAPHIC
MONITOR: [Monitor] LG CX48 OLED [VR] Samsung HMD Odyssey Plus OLED + Meta Quest 2 120hz
CASE: CoolerMaster NR200P White Mini ITX
SSD/NVME: 2TB Intel 660p 1tb sn850 1tb sn770
Full Rig Info

Owned

 Share

CPU: Asus Strix G15 AE 6800m 5900hx 32gb ram 1440p
RAM: MSI GT60 Dominator 870m 4800MQ
GPU: Alienware M11x R2 i7 640um Nvidia 335m 8gb Ram
MONITOR: Lenovo X270 1080p i7 7600u 16gb ram
SSD/NVME: Acer Chromebook 11.6
Full Rig Info

Owned

 Share

CPU: Ryzen 5560u
MOTHERBOARD: Beelink SER5 Mini PC Box
RAM: 2x32gb Sodimm
CASE: Jonsbo N1 Mini ITX
HDD: 8TB + 4TB HDD + 2 x Intel DC S3500 800GB
Full Rig Info
Link to comment
Share on other sites

On 18/04/2023 at 03:18, bonami2 said:

Seem to run ways better than on my 6800xt 😀

 

Is that a similar / same mod described above > here . ...haven't bothered with the 6900XT work system yet since the other one runs w/ the 4090...still might try it for the 6900XT when I have more time 🙂  

 

Owned

 Share

CPU: CPU: ><.......7950X3D - Aorus X670E Master - 48GB DDR5 7200 (8000) TridentZ SK Hynix - Giga-G-OC/Galax RTX 4090 670W - LG 48 OLED - 4TB NVMEs >< .......5950X - Asus CH 8 Dark Hero - 32GB CL13 DDR4 4000 - AMD R 6900XT 500W - Philips BDM40 4K VA - 2TB NVME & 3TB SSDs >> - <<.......4.4 TR 2950X - MSI X399 Creation - 32 GB CL 14 3866 - Asus RTX 3090 Strix OC/KPin 520W and 2x RTX 2080 Ti Gigabyte XTR WF WB 380W - LG 55 IPS HDR - 1TB NVME & 4TB SSDs
Full Rig Info
Link to comment
Share on other sites

3 minutes ago, J7SC_Orion said:

 

Is that a similar / same mod described above > here . ...haven't bothered with the 6900XT work system yet since the other one runs w/ the 4090...still might try it for the 6900XT when I have more time 🙂  

 

Yes. 

  • Thanks 1

Owned

 Share

CPU: 5800x
MOTHERBOARD: ASUS TUF Gaming B550-Plus
RAM: XMP 3600mhz CL16
GPU: 7900XT
SOUNDCARD: Sound Blaster Z 5.1 home theater
MONITOR: 4K 65 inch TV
Full Rig Info
Link to comment
Share on other sites

...some more feedback and examples from the mod, by GN (time-stamped)

 

 

  • Respect 1

Owned

 Share

CPU: CPU: ><.......7950X3D - Aorus X670E Master - 48GB DDR5 7200 (8000) TridentZ SK Hynix - Giga-G-OC/Galax RTX 4090 670W - LG 48 OLED - 4TB NVMEs >< .......5950X - Asus CH 8 Dark Hero - 32GB CL13 DDR4 4000 - AMD R 6900XT 500W - Philips BDM40 4K VA - 2TB NVME & 3TB SSDs >> - <<.......4.4 TR 2950X - MSI X399 Creation - 32 GB CL 14 3866 - Asus RTX 3090 Strix OC/KPin 520W and 2x RTX 2080 Ti Gigabyte XTR WF WB 380W - LG 55 IPS HDR - 1TB NVME & 4TB SSDs
Full Rig Info
Link to comment
Share on other sites

...interesting path tracing examples 

 

 

Owned

 Share

CPU: CPU: ><.......7950X3D - Aorus X670E Master - 48GB DDR5 7200 (8000) TridentZ SK Hynix - Giga-G-OC/Galax RTX 4090 670W - LG 48 OLED - 4TB NVMEs >< .......5950X - Asus CH 8 Dark Hero - 32GB CL13 DDR4 4000 - AMD R 6900XT 500W - Philips BDM40 4K VA - 2TB NVME & 3TB SSDs >> - <<.......4.4 TR 2950X - MSI X399 Creation - 32 GB CL 14 3866 - Asus RTX 3090 Strix OC/KPin 520W and 2x RTX 2080 Ti Gigabyte XTR WF WB 380W - LG 55 IPS HDR - 1TB NVME & 4TB SSDs
Full Rig Info
Link to comment
Share on other sites

...and this vid with additional Unreal Engine 5.x info (including path tracing) was just published 

  

 

Edited by J7SC_Orion

Owned

 Share

CPU: CPU: ><.......7950X3D - Aorus X670E Master - 48GB DDR5 7200 (8000) TridentZ SK Hynix - Giga-G-OC/Galax RTX 4090 670W - LG 48 OLED - 4TB NVMEs >< .......5950X - Asus CH 8 Dark Hero - 32GB CL13 DDR4 4000 - AMD R 6900XT 500W - Philips BDM40 4K VA - 2TB NVME & 3TB SSDs >> - <<.......4.4 TR 2950X - MSI X399 Creation - 32 GB CL 14 3866 - Asus RTX 3090 Strix OC/KPin 520W and 2x RTX 2080 Ti Gigabyte XTR WF WB 380W - LG 55 IPS HDR - 1TB NVME & 4TB SSDs
Full Rig Info
Link to comment
Share on other sites

  • 2 weeks later...

Two near-identical scenes from Cyberpunk 2077; first one with path tracing, second one without (otherwise same 4K DLSS3 Quality / FrameGen / NVR / settings). Original 4K .png files...best to view full size

  

Screenshot(698).thumb.png.552553d07a63547b469c53eb83bda899.png

 

Screenshot(699).thumb.png.b22e4b88da359c126621f017b54bb00e.png

 

 

 

Owned

 Share

CPU: CPU: ><.......7950X3D - Aorus X670E Master - 48GB DDR5 7200 (8000) TridentZ SK Hynix - Giga-G-OC/Galax RTX 4090 670W - LG 48 OLED - 4TB NVMEs >< .......5950X - Asus CH 8 Dark Hero - 32GB CL13 DDR4 4000 - AMD R 6900XT 500W - Philips BDM40 4K VA - 2TB NVME & 3TB SSDs >> - <<.......4.4 TR 2950X - MSI X399 Creation - 32 GB CL 14 3866 - Asus RTX 3090 Strix OC/KPin 520W and 2x RTX 2080 Ti Gigabyte XTR WF WB 380W - LG 55 IPS HDR - 1TB NVME & 4TB SSDs
Full Rig Info
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

This Website may place and access certain Cookies on your computer. ExtremeHW uses Cookies to improve your experience of using the Website and to improve our range of products and services. ExtremeHW has carefully chosen these Cookies and has taken steps to ensure that your privacy is protected and respected at all times. All Cookies used by this Website are used in accordance with current UK and EU Cookie Law. For more information please see our Privacy Policy