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Microsoft Eying DirectML as DLSS alternative on Xbox

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Much like AMD is eying DirectML as a substitute for DLSS, Microsoft is doing the same thing. And yeah they're actively developing it as part of DirectX. However interesting to learn is that technology is going to make a move to the XBOX as well.


An while writing it I just realized, it's not odd at all, as the new XBOX is powered by RDNA2 AMD Radeon hardware. DLSS has proven to be slowly becoming a success. Especially DLSS v2.0 offers significant performance improvements. NVIDIA however is utilized dedicated hardware or DLSS through the Tensor cores, whereas AMD would need to run it over the compute engine. 



It seems development is well underway. DirectML is built on top of Direct3D. Microsoft showed the following image as an example of DirectML-based “super-resolution” AI scaling technique with Forza Horizon 3. The comparison shows a frame from the game with DirectML super-resolution (left) and upscaled normal through the bilinear filter (right).

Source: https://www.guru3d.com/news-story/microsoft-eying-directml-as-dlss-alternative-on-xbox.html


Based on the single image, the results looks really good. I'd love to see DLSS die off and get replaced with this.

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  • 4 weeks later...

If those goes well, this could really take off considering it will be Nvidia agnostic and available for the masses so to speak. Fingers crossed this is something MS does well and AMD adopts well.




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