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Frostpunk 2

1440p, Ultra Settings (Upscaling disabled)

 

Spoiler

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Forgot that I pre-ordered this some months ago. Plays differently than the original. The main difference, you focus on constructing zones, not buildings like FP1. To construct a zone, you need to "frost break" the ground. Once broken, you can establish a "district" on a resource, and scale up buildings by selecting a pre-determined number of tiles adjacent to the district. Tiles are hex, like Civ. Above is 30mns of progress.

 

Other news, game is running at ~60fps @ 1440p, Ultra settings. ~70fps on High*

Edited by Slaughtahouse
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Full-blast game settings with updated memory profile; r_BAR forced on, HyperV w/core isolation; Win 11 Pro 24H2 

 

Blue_Himal_Tok_mic.thumb.jpg.5c85d8cb3487530c96816331dd24a852.jpg

 

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N7_Himalay1_Screenshot(3766).thumb.jpg.12a29c2b787f7a63805c930992c7fc92.jpg

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11 hours ago, J7SC_Orion said:

Full-blast game settings with updated memory profile; r_BAR forced on, HyperV w/core isolation; Win 11 Pro 24H2 

 

I respect those who play MS Flight Simulator but I don't think I'll ever go down that lane XD

 

Are you excited for MS Flight Simulator 2024? I've heard they've added fauna with real-time migration data. I'm not sure how critical that is to the experience... but it seems pretty interesting to know that birds and mammals will physically relocate across the globe based on real world patterns and behaviours!

 

Edit: 

FORUMS.FLIGHTSIMULATOR.COM

After watching some early previews on social media, I wondered whether the upcoming simulator is for aviation, or actually for nature stuffs??? Wow, more than hundred new species would be included in...
WWW.MENSJOURNAL.COM

 

Edited by Slaughtahouse
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2 hours ago, Slaughtahouse said:

 

I respect those who play MS Flight Simulator but I don't think I'll ever go down that lane XD

 

Are you excited for MS Flight Simulator 2024? I've heard they've added fauna with real-time migration data. I'm not sure how critical that is to the experience... but it seems pretty interesting to know that birds and mammals will physically relocate across the globe based on real world patterns and behaviours!

 

Edit: 

FORUMS.FLIGHTSIMULATOR.COM

After watching some early previews on social media, I wondered whether the upcoming simulator is for aviation, or actually for nature stuffs??? Wow, more than hundred new species would be included in...
WWW.MENSJOURNAL.COM

 

 

 

Definitely looking forward to MSFS 2024 - hopefully, it will not have as many teething problems as the initial-release MSFS 2020 had...that plus the hope that one can upgrade from MSFS 2020 > 2024 as I have a lot of locally saved scenes

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7 hours ago, Slaughtahouse said:

 

I respect those who play MS Flight Simulator but I don't think I'll ever go down that lane XD

 

Are you excited for MS Flight Simulator 2024? I've heard they've added fauna with real-time migration data. I'm not sure how critical that is to the experience... but it seems pretty interesting to know that birds and mammals will physically relocate across the globe based on real world patterns and behaviours!

 

Edit: 

FORUMS.FLIGHTSIMULATOR.COM

After watching some early previews on social media, I wondered whether the upcoming simulator is for aviation, or actually for nature stuffs??? Wow, more than hundred new species would be included in...
WWW.MENSJOURNAL.COM

 

 

I'm pretty excited for it. MSFS2020 is an absolutely fantastic flight sim, but it's majorly lacking in anything beyond that. There are a handful of landing challenges and some other pretty lame and forgettable 'fly from A to B' missions but that's it. Everything else is just you doing your own thing in a big open world, which is still definitely a lot of fun for a while, but starts to feel pretty one note eventually. 

 

Landing the small planes in unusual spaces is fun, like on top of a mesa. Taking off in the 747 from tiny airports is fun. Once I set the game up to make 3 out of 4 engines on the 747 fail during flight to see if I would be able to land, and I was. That was kinda neat. But the lack of anything structured to do does wear thin once the fun of figuring out the flight mechanics wears off. I am REALLY looking forward to the career mode in MSFS2024. I live in California where we have fires all the time in the summer, and I live close to an airfield where the DC-10 fire tankers take off. I am particularly looking forward to the firefighting stuff in 2024. 

 

The graphics update looks pretty great as well. More than anything else, I am looking forward to the increase in geometry for the terrain. As impressive as 2020 is, the hills are all too smooth which makes landing in awkward places a lot less of a challenge. The rest of the graphics updates also look pretty cool. The added close-up detail will make getting close to the ground feel a lot more meaningful. 

 

 

MSFS2020 is the only flight sim I've ever played, unless you count Sky Odyssey or Ace Combat. The tech of making a game using the whole world and satellite data is what drew me in at first; just as someone generally interested in cutting edge gaming/3D rendering. But learning how to fly a plane, and then a jet like the 747 was definitely a fun and worthwhile thing to do. I bought a cheap joystick when the game came out, and I of course play without the easy mode stuff turned on so when you mess up in the game you just die like you would in real life. It's definitely satisfying when you figure out how to fly the bigger planes well and can land reliably and all that. Not particularly hard either, just takes some figuring out. 

 

If you already have game pass and a powerful PC, try it. It's easier than you might think. The hardest part is just learning what buttons in the cockpit your supposed to press to do simple things like turn the plane on or off, but there are tons of youtube videos that cover that kind of stuff so it's real easy to figure out. Then take off from an airport you're familiar with and crash into your parent's house. 🤣

 

 

 

 

Side note, how are you liking Frostpunk 2 @Slaughtahouse? I played the first one, didn't beat it but I enjoyed it. Do you like the gameplay changes in 2 or do you prefer 1? 

Edited by UltraMega

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6 hours ago, schuck6566 said:

The Crew 2 base game from 2018 is onsale until 11:00 a.m. today for $1.00 if anyone doesn't already have it or just wants to see what the fuss was about. 🙂

Screenshot_987.jpg

 

Shoot only a buck, I grabbed it. 

 

The driving physics for these games look absolutely terrible though. IDK why Ubisoft just can't do driving physics but all of their games that have cars are just terrible to drive in. 

Edited by UltraMega
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3 hours ago, UltraMega said:

 

I'm pretty excited for it. MSFS2020 is an absolutely fantastic flight sim, but it's majorly lacking in anything beyond that. There are a handful of landing challenges and some other pretty lame and forgettable 'fly from A to B' missions but that's it. Everything else is just you doing your own thing in a big open world, which is still definitely a lot of fun for a while, but starts to feel pretty one note eventually. 

 

Landing the small planes in unusual spaces is fun, like on top of a mesa. Taking off in the 747 from tiny airports is fun. Once I set the game up to make 3 out of 4 engines on the 747 fail during flight to see if I would be able to land, and I was. That was kinda neat. But the lack of anything structured to do does wear thin once the fun of figuring out the flight mechanics wears off. I am REALLY looking forward to the career mode in MSFS2024. I live in California where we have fires all the time in the summer, and I live close to an airfield where the DC-10 fire tankers take off. I am particularly looking forward to the firefighting stuff in 2024. 

 

The graphics update looks pretty great as well. More than anything else, I am looking forward to the increase in geometry for the terrain. As impressive as 2020 is, the hills are all too smooth which makes landing in awkward places a lot less of a challenge. The rest of the graphics updates also look pretty cool. The added close-up detail will make getting close to the ground feel a lot more meaningful. 

 

 

MSFS2020 is the only flight sim I've ever played, unless you count Sky Odyssey or Ace Combat. The tech of making a game using the whole world and satellite data is what drew me in at first; just as someone generally interested in cutting edge gaming/3D rendering. But learning how to fly a plane, and then a jet like the 747 was definitely a fun and worthwhile thing to do. I bought a cheap joystick when the game came out, and I of course play without the easy mode stuff turned on so when you mess up in the game you just die like you would in real life. It's definitely satisfying when you figure out how to fly the bigger planes well and can land reliably and all that. Not particularly hard either, just takes some figuring out. 

 

If you already have game pass and a powerful PC, try it. It's easier than you might think. The hardest part is just learning what buttons in the cockpit your supposed to press to do simple things like turn the plane on or off, but there are tons of youtube videos that cover that kind of stuff so it's real easy to figure out. Then take off from an airport you're familiar with and crash into your parent's house. 🤣

 

I've played MSFS when I was really young. I believe FS 95. I "enjoyed" it and gained a respect for it but knowing it's really on the very, teensy tiny edge of being a game, I don't think I'd ever dabble in it again. I'm not the biggest fan of the sim genre and if anything, I may purchase Ace Combat 7 since it's on sale for less than $10 XD and you've mentioned it. Back when Battlefield was more popular, I'd always lean towards engineer or support classes and I would love tocus on taking a helicopter to pick troops up. Go to spawn, grab the squad, fly them in, retreat, repeat. Whether it was BF 2142 or BC2 (black hawk was soooo good), it was my own game within the game. That feeling when an RPG is barreling towards you and you save all the lives by pulling off a maneuver without crashing is pure adrenaline. 

 

If I had a full, separate PC setup, with a stick or yoke etc. I could see myself getting into games with more flight components but not necessarily sims. I have a good friend who is really into FS 2020. He will commit to doing a full flight, used to work for one of the largest aviation companies, and simply loves aviation.  The type of person who will sit outside of an airport and photograph landings. Not much more to add than I respect those who love the craft, field, genre, and aviation. I love planes but honestly, if time and budget were no constraint, I would rather take lessons than invest in the sim. 

 

Quote

Side note, how are you liking Frostpunk 2 @Slaughtahouse? I played the first one, didn't beat it but I enjoyed it. Do you like the gameplay changes in 2 or do you prefer 1? 

I'm really enjoying it. I've left a review (initial impression) on Steam which I'll copy paste below in italics. Beyond my impression, I feel the game is actually... easier? I perfected the prologue chapter. Which was shocking since FP1 has me sweating all the time. I completed all the objectives without any large mediations or sacrifices. I'm only in Chapter 1 and apparently there are 5. So time will tell if my opinion changes but I really enjoy it. 

 

Initial impressions:

- FP2 emphasizes macro decisions vs micro (FP1).
- Story telling and presentation (graphics, audio, effects etc.) are much improved vs FP1
- Factions and adjustments to policies have broader, wider impact to the direction of your city but less impact to the player (individually, emotionally).
- Performs well, no obvious hitching or significant bottle necking, scaling settings can improve performance; Very stable release.

Key takeaway: FP2 doesn't supersede FP1. It offers different experiences and both games complement each other. They play very differently from each other yet feel so similar at the same time.

Highly recommending to give it a go.

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12 minutes ago, Slaughtahouse said:

 

I've played MSFS when I was really young. I believe FS 95. I "enjoyed" it and gained a respect for it but knowing it's really on the very, teensy tiny edge of being a game, I don't think I'd ever dabble in it again. I'm not the biggest fan of the sim genre and if anything, I may purchase Ace Combat 7 since it's on sale for less than $10 XD and you've mentioned it. Back when Battlefield was more popular, I'd always lean towards engineer or support classes and I would love tocus on taking a helicopter to pick troops up. Go to spawn, grab the squad, fly them in, retreat, repeat. Whether it was BF 2142 or BC2 (black hawk was soooo good), it was my own game within the game. That feeling when an RPG is barreling towards you and you save all the lives by pulling off a maneuver without crashing is pure adrenaline. 

 

If I had a full, separate PC setup, with a stick or yoke etc. I could see myself getting into games with more flight components but not necessarily sims. I have a good friend who is really into FS 2020. He will commit to doing a full flight, used to work for one of the largest aviation companies, and simply loves aviation.  The type of person who will sit outside of an airport and photograph landings. Not much more to add than I respect those who love the craft, field, genre, and aviation. I love planes but honestly, if time and budget were no constraint, I would rather take lessons than invest in the sim. 

 

I'm really enjoying it. I've left a review (initial impression) on Steam which I'll copy paste below in italics. Beyond my impression, I feel the game is actually... easier? I perfected the prologue chapter. Which was shocking since FP1 has me sweating all the time. I completed all the objectives without any large mediations or sacrifices. I'm only in Chapter 1 and apparently there are 5. So time will tell if my opinion changes but I really enjoy it. 

 

Initial impressions:

- FP2 emphasizes macro decisions vs micro (FP1).
- Story telling and presentation (graphics, audio, effects etc.) are much improved vs FP1
- Factions and adjustments to policies have broader, wider impact to the direction of your city but less impact to the player (individually, emotionally).
- Performs well, no obvious hitching or significant bottle necking, scaling settings can improve performance; Very stable release.

Key takeaway: FP2 doesn't supersede FP1. It offers different experiences and both games complement each other. They play very differently from each other yet feel so similar at the same time.

Highly recommending to give it a go.

 

I still think PC gamers in general should give MSFS2020/2024 a try even if they're not into flight sims. I'm not into flight sims and I had a lot of fun with it. I don't think it would be fair to say that if you didn't enjoy MSFS95 that you won't enjoy 2020. It being the earth and being able to fly in places you are familiar with is a huge draw. You can play with the Xbox controller as well so you don't need a flight stick just to try it out. That said, if you don't have game pass I would just say if you happen to see it on sale for a cheap price, consider giving it a try even if you aren't into flight sims. 

 

I also prefer to fly the helis in BF games. I've been flying them ever since they were first added in BD1942: Desert Combat. Before that, in 1942 vanilla you could actually do bombing runs on the ships and eventually sink them. On some maps you could even win the round by sinking ships and eliminating all the other teams spawn points.  

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On 24/09/2024 at 16:09, UltraMega said:

 

Shoot only a buck, I grabbed it. 

 

The driving physics for these games look absolutely terrible though. IDK why Ubisoft just can't do driving physics but all of their games that have cars are just terrible to drive in. 

can always make it like bumper cars if its bad enough. 🙂

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I tried Frostpunk 2.

 

I could not get into it. I liked the first one and I felt like it sucked me in right off the bat because the gameplay made sense right away. In 2, the tiles-based nature of it makes it feel a lot less logical and it just loses cohesion for me. 

 

I think the changes were a mistake. I respect the devs for trying something new, but it just doesn't work as well as the first game for me. The first game had a nice simplicity to it that gave it a good flow and I'm just not feeling that from 2. 

 

I played Ixion a while back, which I think is a lot closer to Frostpunk 1 than Frostpunk 2 is. If you like this sort of game, check out Ixion.

 

 

I also tried The Crew 2. It's bad, real bad. I don't understand the logic behind a game solely focused on racing when zero attention whatsoever is given to the physics. The driving feels exactly like Watch Dogs 1, a game not at all focused on racing. 

 

Worth the $1 price and nothing more. 

Edited by UltraMega

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On 24/09/2024 at 15:07, UltraMega said:

 

I'm pretty excited for it. MSFS2020 is an absolutely fantastic flight sim, but it's majorly lacking in anything beyond that. There are a handful of landing challenges and some other pretty lame and forgettable 'fly from A to B' missions but that's it. Everything else is just you doing your own thing in a big open world, which is still definitely a lot of fun for a while, but starts to feel pretty one note eventually. 

 

Landing the small planes in unusual spaces is fun, like on top of a mesa. Taking off in the 747 from tiny airports is fun. Once I set the game up to make 3 out of 4 engines on the 747 fail during flight to see if I would be able to land, and I was. That was kinda neat. But the lack of anything structured to do does wear thin once the fun of figuring out the flight mechanics wears off. I am REALLY looking forward to the career mode in MSFS2024. I live in California where we have fires all the time in the summer, and I live close to an airfield where the DC-10 fire tankers take off. I am particularly looking forward to the firefighting stuff in 2024. 

 

The graphics update looks pretty great as well. More than anything else, I am looking forward to the increase in geometry for the terrain. As impressive as 2020 is, the hills are all too smooth which makes landing in awkward places a lot less of a challenge. The rest of the graphics updates also look pretty cool. The added close-up detail will make getting close to the ground feel a lot more meaningful. 

 

 

MSFS2020 is the only flight sim I've ever played, unless you count Sky Odyssey or Ace Combat. The tech of making a game using the whole world and satellite data is what drew me in at first; just as someone generally interested in cutting edge gaming/3D rendering. But learning how to fly a plane, and then a jet like the 747 was definitely a fun and worthwhile thing to do. I bought a cheap joystick when the game came out, and I of course play without the easy mode stuff turned on so when you mess up in the game you just die like you would in real life. It's definitely satisfying when you figure out how to fly the bigger planes well and can land reliably and all that. Not particularly hard either, just takes some figuring out. 

 

If you already have game pass and a powerful PC, try it. It's easier than you might think. The hardest part is just learning what buttons in the cockpit your supposed to press to do simple things like turn the plane on or off, but there are tons of youtube videos that cover that kind of stuff so it's real easy to figure out. Then take off from an airport you're familiar with and crash into your parent's house. 🤣

 

 

 

 

Side note, how are you liking Frostpunk 2 @Slaughtahouse? I played the first one, didn't beat it but I enjoyed it. Do you like the gameplay changes in 2 or do you prefer 1? 

Well it's in the name. It's a flight sim. Games like Ace Combat are not and more akin yo an arcade flight shooter.

 

I'd like to try FS2024.

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3 hours ago, UltraMega said:

I tried Frostpunk 2.

 

I could not get into it. I liked the first one and I felt like it sucked me in right off the bat because the gameplay made sense right away. In 2, the tiles-based nature of it makes it feel a lot less logical and it just loses cohesion for me. 

 

I think the changes were a mistake. I respect the devs for trying something new, but it just doesn't work as well as the first game for me. The first game had a nice simplicity to it that gave it a good flow and I'm just not feeling that from 2. 

 

It's decisive from the reviews I've read. I'm a little surprised you feel so strong against it considering what I think they're doing with politics is substantially more fleshed out. Glad you gave it a go though 🙂 

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2 hours ago, Sir Beregond said:

Well it's in the name. It's a flight sim. Games like Ace Combat are not and more akin yo an arcade flight shooter.

 

I'd like to try FS2024.

 

I'm not sure what point you're trying to make. I know it's a sim and not a typical game. Still, I think just about any other sims typically have more structured things to do, even earlier versions of flight Sim based on what I've seen. MSFS2020 is particularly lacking in that area, even for a sim.

1 hour ago, Slaughtahouse said:

 

It's decisive from the reviews I've read. I'm a little surprised you feel so strong against it considering what I think they're doing with politics is substantially more fleshed out. Glad you gave it a go though 🙂 

I wouldn't say I feel strongly about it, but I am convinced that I would enjoy 2 less than 1 based on a quick trial of 2. I wasn't crazy about the first one, but it did hold my attention. Ixion is better than 1 or 2. 

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2 hours ago, UltraMega said:

 

I'm not sure what point you're trying to make. I know it's a sim and not a typical game. Still, I think just about any other sims typically have more structured things to do, even earlier versions of flight Sim based on what I've seen. MSFS2020 is particularly lacking in that area, even for a sim.

Ah gotcha. I haven't played FS2020 yet, so guess I misunderstood.

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For anyone interested, Silent Hill 2 Remake from GMG has a good promo that combine with email vouchers (check your inbox). I netted 26% off; 51 USD + tax. 

 

I picked it up because it is reviewing very well and I love survival horror.  Happy to provide some high level feedback on AMD (7900XTX / 5800X3D) next week if people are interested. Specifically RT On/Off, 1440p and 4K performance. Otherwise, I may play in isolation and follow up before end of the month 🙂

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Silent Hill 2

4K (XeSS Ultra Quality), Ultra Settings, RT Disabled (Software Lumen only)

 

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?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

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Wow! I am about 2 hours into the remake for Silent Hill 2. It's my first time playing it and I am really enjoying it. It lives up to the hype. PC stuff out of the way. 4K, Ultra, with RT ain't happening at 60fps. Maybe 4090 users but with 7900 XTX, I cap out at around 30fps, closer to 20fps. Cutscenes are CAPPED at 30fps (I don't see a way to disable it).

 

Disabling RT (very little difference) and using XeSS (ultra quality) gets me to steady 60. As is with UE5 games, it DOES have traversal stutter. How much that bothers you is subjective but its tolerable for me. Overall, very smooth PC experience. Needs some patches but its more than playable and you shouldn't have to worry about jumping in at launch.

 

As for the UE5 features, I find this game does an excellent job rendering lighting, fog, and glass. Texture detail is fantastic but there is little to no tessellation on most walls, like a masonry/brick wall. High level of detail, especially when looking at objects up close. In some ways, it feels like a very thorough mod of an older game in UE5. Not a bad thing but it's not a show stopper in ALL aspects.

 

HDR implementation is excellent and I'd argue it's a must for this type of game. Especially going in and out of dark places with the moody lighting.

 

If I had to put a number to it, 7/10 for PC port quality. 9/10 for game execution. Audio, story telling, exploration, puzzle all play great. Combat feels... clunky (dodge, attack, dodge, attack) but I am early on and only using a board with nails in it.

 

If you're into survival horror, need a Halloween / October game, you're in for a treat 🙂 

 

Edited by Slaughtahouse
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Silent Hill 2

1440p, Ultra Settings, RT ON vs OFF (XeSS Ultra Quality)

 

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Just highlighting RT ON vs. OFF. Very subtle and in most instances, it's not worth the performance drop. TPU dropped some benches and comparisons for those curious. 

 

https://www.techpowerup.com/review/silent-hill-2-fps-performance-benchmark/5.html

https://www.techpowerup.com/review/silent-hill-2-remake-dlss-vs-fsr-vs-xess-comparison/

 

In other news, I am about 4-5 hours in. I'm enjoying it more and more as I play 🙂

Edited by Slaughtahouse
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...top: older shot of F18 (Microsoft FS and AeroFly). Lower pic: Microsoft FS and Cyberpunk 2077 / PLU with updated system RAM tuning that yields Benchmate Y_Cruncher Pi-1B at 12.783 s. With r_BAR on the 4090, this works better than ever before; absolutely smooth, high fps, low 1% and 'no waiting' 😀

 

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Silent Hill 2

4K (XeSS Ultra Quality), Ultra Settings, RT Enabled (Hardware Lumen)

 

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I'm now 7-8 hours in. Game is estimated to be 20-30 hours, depending on how much time you spend hunting down collectibles. I downloaded a mod linked here to help "reduce" stutters and improve IQ. I’m not sure if it helped with stutters, which depending on the area you’re in, is better or worse. Using the mod alongside XeSS and hardware lumen (RT ON) yielded some pretty impressive results. RT is always on FYI, but toggling "ON/OFF" swaps between software and hardware lumen. Eventually, the time of day in-game changes and when you’re exploring some environments exposed to sunlight, it's certainly worth the performance hit. At least in my view. I've put a comparison below to highlight how ON/OFF varies drastically. Especially compared to my previous post.

 

With these settings, the mod, and XeSS set to ultra quality at 4K, I'm around ~45fps average. If there are less reflections or light sources, it goes above 60. Some areas that are more taxing are closer to 40.

 

I tried NOT to spoil but I feel it's important to highlight some locations, like the hospital, to really showcase what the game can offer. The way the light from dawn/dusk floods through the windows is very comforting and impacts my level of immersion. Especially in HDR. Being confined for hours in interior environments, and the returning to the streets is oddly satisfying. The fog is billowing and dense, rolling over objects in a really satisfying way. Like in the image with the delivery / postal truck above.  Another feature worth highlighting is that the items and maps are always being rendered with the RT lighting system when being examined. So, depending where you're physically holding up the item, you'll get shadows and bounces. See the map image above.

 

As much as I love it, it's difficult to recommend. It's a shame there is so much stuttering and it's very inconsistent. If that wasn't present, this would be an easy recommendation to anyone who wants to punish their PC. If you want to deep dive into technical issues, DF recently released a video and it's... not good.

 

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Edited by Slaughtahouse
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7 minutes ago, Slaughtahouse said:

 

 

With these settings, the mod, and XeSS set to ultra quality at 4K, I'm around ~45fps average. If there are less reflections or light sources, it goes above 60. Some areas that are more taxing are closer to 40fps.

 

As much as I love it, it's difficult to recommend. It's a shame there is so much stuttering and it's very inconsistent. If that wasn't present, this would be an easy recommendation to anyone who wants to punish their PC. If you want to deep dive into technical issues, DF recently released a video and it's... not good.

 

 

Definitely a good looking game. Have you tried a lower upscaling setting than ultra quality? For a game like this, I might go down as far as "Balanced" mode if it got me to 60FPS in 4K. 

 

Do you prefer XeSS to FSR?

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1 minute ago, UltraMega said:

 

Definitely a good looking game. Have you tried a lower upscaling setting than ultra quality? For a game like this, I might go down as far as "Balanced" mode if it got me to 60FPS in 4K. 

 

Do you prefer XeSS to FSR?

 

I've tried all modes on XeSS and have found with RT ON, it's best to skew towards quality. Otherwise the rays being casted are... aliased or show large pixels. See my 1440p (ultra quality) images for context. I briefly played with FSR but found XeSS very good. Less break up in motion and arguably, better than native with UE5 TSR. FSR is still better than TSR but I'd lean on XeSS in this instance at 4K.

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